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Multi Dll Proj will Crash, Under Unity (#244)
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@ -960,15 +960,17 @@ thread_local bool RpThreadInitDone = false;
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# ifdef TRACY_MANUAL_LIFETIME
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ProfilerData* s_profilerData = nullptr;
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static ProfilerThreadData& GetProfilerThreadData();
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TRACY_API void StartupProfiler()
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{
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s_profilerData = (ProfilerData*)tracy_malloc( sizeof( ProfilerData ) );
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new (s_profilerData) ProfilerData();
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s_profilerData->profiler.SpawnWorkerThreads();
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GetProfilerThreadData().token = ProducerWrapper( *s_profilerData );
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}
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static ProfilerData& GetProfilerData()
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{
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assert(s_profilerData);
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assert( s_profilerData );
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return *s_profilerData;
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}
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TRACY_API void ShutdownProfiler()
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@ -977,6 +979,8 @@ TRACY_API void ShutdownProfiler()
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tracy_free( s_profilerData );
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s_profilerData = nullptr;
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rpmalloc_finalize();
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RpThreadInitDone = false;
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RpInitDone.store( 0, std::memory_order_release );
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}
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# else
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static std::atomic<int> profilerDataLock { 0 };
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