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Callstack ptr in server data structures.
Will be probably reduced to 32-bit index later on.
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@ -147,6 +147,7 @@ struct MemEvent
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uint64_t size;
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int64_t timeAlloc;
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int64_t timeFree;
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uint64_t callstack;
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// All above is read/saved as-is.
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uint16_t threadAlloc;
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@ -1937,6 +1937,7 @@ void Worker::ProcessMemAlloc( const QueueMemAlloc& ev )
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mem.threadAlloc = CompressThread( ev.thread );
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mem.timeFree = -1;
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mem.threadFree = 0;
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mem.callstack = 0;
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const auto low = m_data.memory.low;
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const auto high = m_data.memory.high;
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