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Draw zig-zag as a single stroke.
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@ -1807,30 +1807,35 @@ static void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, doub
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return;
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}
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const auto p = wpos + ImVec2( 0.5f, 0.5f );
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const auto h05 = round( h * 0.5 );
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draw->AddLine( wpos + ImVec2( start, 0 ), wpos + ImVec2( start + h05, -h05 ), color, thickness );
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draw->PathLineTo( p + ImVec2( start, 0 ) );
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draw->PathLineTo( p + ImVec2( start + h05, -h05 ) );
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start += h05;
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const auto h2 = h*2;
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int steps = int( ( end - start ) / h2 );
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while( steps-- )
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{
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draw->AddLine( wpos + ImVec2( start, -h05 ), wpos + ImVec2( start + h, h05 ), color, thickness );
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draw->AddLine( wpos + ImVec2( start + h, h05 ), wpos + ImVec2( start + h2, -h05 ), color, thickness );
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draw->PathLineTo( p + ImVec2( start + h, h05 ) );
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draw->PathLineTo( p + ImVec2( start + h2, -h05 ) );
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start += h2;
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}
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if( end - start <= h )
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{
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const auto span = end - start;
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draw->AddLine( wpos + ImVec2( start, -h05 ), wpos + ImVec2( start + span, round( span - h*0.5 ) ), color, thickness );
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draw->PathLineTo( p + ImVec2( start + span, round( span - h*0.5 ) ) );
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}
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else
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{
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draw->AddLine( wpos + ImVec2( start, -h05 ), wpos + ImVec2( start + h, h05 ), color, thickness );
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const auto span = end - start - h;
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draw->AddLine( wpos + ImVec2( start + h, h05 ), wpos + ImVec2( start + h + span, round( h*0.5 - span ) ), color, thickness );
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draw->PathLineTo( p + ImVec2( start + h, h05 ) );
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draw->PathLineTo( p + ImVec2( start + h + span, round( h*0.5 - span ) ) );
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}
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draw->PathStroke( color, false, thickness );
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}
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static uint32_t GetColorMuted( uint32_t color, bool active )
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