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Add memory pool selector to zone info window.
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4394d396f5
commit
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@ -7192,11 +7192,32 @@ void View::DrawZoneInfoWindow()
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}
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}
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}
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}
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auto& mem = m_worker.GetMemoryDefault();
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ImGui::Separator();
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if( !mem.data.empty() )
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auto& memNameMap = m_worker.GetMemNameMap();
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if( memNameMap.size() > 1 )
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{
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ImGui::AlignTextToFramePadding();
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TextDisabledUnformatted( ICON_FA_ARCHIVE " Memory pool:" );
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ImGui::SameLine();
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if( ImGui::BeginCombo( "##memoryPool", m_zoneInfoMemPool == 0 ? "Default allocator" : m_worker.GetString( m_zoneInfoMemPool ) ) )
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{
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for( auto& v : memNameMap )
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{
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if( ImGui::Selectable( v.first == 0 ? "Default allocator" : m_worker.GetString( v.first ) ) )
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{
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m_zoneInfoMemPool = v.first;
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}
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}
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ImGui::EndCombo();
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}
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}
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auto& mem = m_worker.GetMemoryNamed( m_zoneInfoMemPool );
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if( mem.data.empty() )
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{
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TextDisabledUnformatted( "No memory events." );
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}
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else
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{
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{
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ImGui::Separator();
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if( !mem.plot )
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if( !mem.plot )
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{
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{
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ImGui::Text( "Please wait, computing data..." );
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ImGui::Text( "Please wait, computing data..." );
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@ -7301,7 +7322,7 @@ void View::DrawZoneInfoWindow()
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ListMemData( v, []( auto v ) {
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ListMemData( v, []( auto v ) {
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ImGui::Text( "0x%" PRIx64, v->Ptr() );
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ImGui::Text( "0x%" PRIx64, v->Ptr() );
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}, nullptr, m_allocTimeRelativeToZone ? ev.Start() : -1, 0 );
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}, nullptr, m_allocTimeRelativeToZone ? ev.Start() : -1, m_zoneInfoMemPool );
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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}
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}
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@ -399,6 +399,7 @@ private:
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bool m_allocTimeRelativeToZone = true;
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bool m_allocTimeRelativeToZone = true;
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bool m_ctxSwitchTimeRelativeToZone = true;
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bool m_ctxSwitchTimeRelativeToZone = true;
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bool m_messageTimeRelativeToZone = true;
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bool m_messageTimeRelativeToZone = true;
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uint64_t m_zoneInfoMemPool = 0;
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ShortcutAction m_shortcut = ShortcutAction::None;
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ShortcutAction m_shortcut = ShortcutAction::None;
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Namespace m_namespace = Namespace::Short;
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Namespace m_namespace = Namespace::Short;
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