Change some icons.

This commit is contained in:
Bartosz Taudul 2019-08-28 20:17:38 +02:00
parent fd5014be6f
commit 5b0ccef373
2 changed files with 5 additions and 5 deletions

View File

@ -1676,7 +1676,7 @@ In this window you can set various trace-related options. The timeline view migh
\begin{itemize}
\item \emph{\faExpand{} Draw empty labels} -- By default threads that don't have anything to display at the current zoom level are hidden. Enabling this option will show them anyway.
\item \emph{\faHiking{} Draw context switches} -- Allows disabling context switch display in threads.
\item \emph{\faMicrochip{} Draw CPU data} -- Per-CPU behavior graph can be disabled here.
\item \emph{\faSlidersH{} Draw CPU data} -- Per-CPU behavior graph can be disabled here.
\item \emph{\faEye{} Draw GPU zones} -- Allows disabling display of OpenGL/Vulkan zones. The \emph{GPU zones} drop-down allows disabling individual GPU contexts and setting CPU/GPU drift offsets (see section~\ref{gpuprofiling} for more information). The \emph{\faRobot~Auto} button automatically measures the GPU drift value\footnote{There is an assumption that drift is linear. Automated measurement calculates and removes change over time in delay-to-execution of GPU zones. Resulting value may still be incorrect.}.
\item \emph{\faMicrochip{} Draw CPU zones} -- Determines whether CPU zones are displayed. The \emph{Namespaces} drop-down controls the display behavior of long zone names:
\begin{itemize}
@ -1967,7 +1967,7 @@ There's also a section containing the selected frame set timing statistics and h
If frame images were captured (section~\ref{frameimages}), you will have option to open frame image playback window, described in chapter~\ref{playback}.
If context switch data was captured (section~\ref{contextswitches}), the \emph{\faMicrochip{}~CPU~data} button will allow inspecting what was the processor load during the capture, as described in section~\ref{cpudata}.
If context switch data was captured (section~\ref{contextswitches}), the \emph{\faSlidersH{}~CPU~data} button will allow inspecting what was the processor load during the capture, as described in section~\ref{cpudata}.
In this window you can view the information about the machine on which the profiled application was running. This includes the operating system, used compiler, CPU name, amount of total available RAM, etc. If application information was provided (see section~\ref{appinfo}), it will also be displayed here.

View File

@ -670,7 +670,7 @@ bool View::DrawImpl()
{
ImGui::SameLine();
#ifdef TRACY_EXTENDED_FONT
TextColoredUnformatted( ImVec4( 1, 0.5, 0, 1 ), ICON_FA_EYE_SLASH );
TextColoredUnformatted( ImVec4( 1, 0.5, 0, 1 ), ICON_FA_LOW_VISION );
#else
TextColoredUnformatted( ImVec4( 1, 0.5, 0, 1 ), "hidden" );
#endif
@ -6058,7 +6058,7 @@ void View::DrawOptions()
ImGui::Checkbox( "Draw context switches", &m_drawContextSwitches );
#endif
#ifdef TRACY_EXTENDED_FONT
ImGui::Checkbox( ICON_FA_MICROCHIP " Draw CPU data", &m_drawCpuData );
ImGui::Checkbox( ICON_FA_SLIDERS_H " Draw CPU data", &m_drawCpuData );
#else
ImGui::Checkbox( "Draw CPU data", &m_drawCpuData );
#endif
@ -10004,7 +10004,7 @@ void View::DrawInfo()
{
if( ficnt != 0 ) ImGui::SameLine();
#ifdef TRACY_EXTENDED_FONT
if( ImGui::Button( ICON_FA_MICROCHIP " CPU data" ) )
if( ImGui::Button( ICON_FA_SLIDERS_H " CPU data" ) )
#else
if( ImGui::Button( "CPU data" ) )
#endif