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Calculate chunks in one place in code.
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@ -4059,16 +4059,17 @@ Vector<Vector<int8_t>> View::GetMemoryPages() const
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const auto p0 = a0 >> PageChunkBits;
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const auto p1 = a1 >> PageChunkBits;
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const auto b0 = a0 & PageChunkMask;
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const auto b1 = a1 & PageChunkMask;
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const auto c0 = b0 >> ChunkBits;
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const auto c1 = b1 >> ChunkBits;
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int8_t val = alloc.timeFree < 0 ? 1 : ( m_memInfo.restrictTime ? ( alloc.timeFree > zvMid ? 1 : -1 ) : -1 );
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if( p0 == p1 )
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{
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auto& page = ret[p0];
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PreparePage( page );
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const auto b0 = a0 & PageChunkMask;
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const auto b1 = a1 & PageChunkMask;
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const auto c0 = b0 >> ChunkBits;
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const auto c1 = b1 >> ChunkBits;
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if( c0 == c1 )
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{
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*( page.data() + c0 ) = val;
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@ -4083,8 +4084,6 @@ Vector<Vector<int8_t>> View::GetMemoryPages() const
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{
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auto& page = ret[p0];
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PreparePage( page );
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const auto b0 = a0 & PageChunkMask;
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const auto c0 = b0 >> ChunkBits;
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memset( page.data() + c0, val, PageSize - c0 );
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}
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@ -4098,9 +4097,7 @@ Vector<Vector<int8_t>> View::GetMemoryPages() const
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{
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auto& page = ret[p1];
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PreparePage( page );
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const auto b1 = a1 & PageChunkMask;
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const auto c1 = ( b1 >> ChunkBits ) + 1;
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memset( page.data(), val, c1 );
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memset( page.data(), val, c1 + 1 );
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}
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}
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}
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