Display number of collapsed small zones.

This commit is contained in:
Bartosz Taudul 2017-09-24 16:56:57 +02:00
parent a835e0f121
commit 61b7496cef

View File

@ -1013,17 +1013,29 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
const auto zsz = ( ev.end - ev.start ) * pxns;
if( zsz < MinVisSize )
{
int num = 1;
const auto px0 = ( ev.start - m_zvStart ) * pxns;
auto px1 = ( end - m_zvStart ) * pxns;
auto rend = end;
for(;;)
{
++it;
if( it == zitend ) break;
const auto pxnext = ( GetZoneEnd( **it ) - m_zvStart ) * pxns;
const auto nend = GetZoneEnd( **it );
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinVisSize * 2 ) break;
px1 = pxnext;
rend = nend;
num++;
}
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ostep ), 0xDDDD6666, 2.f );
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ostep ) ) )
{
ImGui::BeginTooltip();
ImGui::Text( "Zones too small to display: %i", num );
ImGui::Text( "Execution time: %s", TimeToString( rend - ev.start ) );
ImGui::EndTooltip();
}
}
else
{