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64K indices is not enough.
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@ -45,7 +45,7 @@
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*/
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//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
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//#define ImDrawIdx unsigned int
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#define ImDrawIdx unsigned int
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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