64K indices is not enough.

This commit is contained in:
Bartosz Taudul 2017-09-21 02:15:48 +02:00
parent 9da7e58ec5
commit 6217c830a9

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@ -45,7 +45,7 @@
*/
//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
//#define ImDrawIdx unsigned int
#define ImDrawIdx unsigned int
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.