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Add one more frame zoom level.
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@ -446,7 +446,7 @@ void View::DrawFrames()
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const auto wheel = io.MouseWheel;
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if( wheel > 0 )
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{
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if( m_frameScale > 0 ) m_frameScale--;
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if( m_frameScale > -1 ) m_frameScale--;
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}
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else if( wheel < 0 )
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{
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@ -454,7 +454,7 @@ void View::DrawFrames()
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}
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}
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const int fwidth = m_frameScale == 0 ? 4 : 1;
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const int fwidth = m_frameScale == 0 ? 4 : ( m_frameScale == -1 ? 6 : 1 );
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const int group = m_frameScale < 2 ? 1 : ( 1 << ( m_frameScale - 1 ) );
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const int total = m_frames.size();
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const int onScreen = ( w - 2 ) / fwidth;
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