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Find zones zone list fixes.
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parent
f1a641a838
commit
63e0170048
@ -10486,7 +10486,16 @@ void View::DrawFindZone()
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ImGui::Separator();
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ImGui::Separator();
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ImGui::TextUnformatted( "Found zones:" );
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ImGui::TextUnformatted( "Found zones:" );
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ImGui::SameLine();
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ImGui::SameLine();
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DrawHelpMarker( "Left click to highlight entry. Right click to clear selection." );
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DrawHelpMarker( "Left click to highlight entry." );
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if( m_findZone.selGroup != m_findZone.Unselected )
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{
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ImGui::SameLine();
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if( ImGui::SmallButton( ICON_FA_BACKSPACE " Clear" ) )
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{
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m_findZone.selGroup = m_findZone.Unselected;
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m_findZone.ResetSelection();
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}
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}
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bool groupChanged = false;
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bool groupChanged = false;
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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@ -10660,7 +10669,6 @@ void View::DrawFindZone()
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break;
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break;
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}
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}
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ImGui::BeginChild( "##zonesScroll", ImVec2( ImGui::GetWindowContentRegionWidth(), std::max( 200.f, ImGui::GetContentRegionAvail().y ) ) );
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if( groupBy == FindZone::GroupBy::Callstack )
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if( groupBy == FindZone::GroupBy::Callstack )
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{
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{
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const auto gsz = (int)groups.size();
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const auto gsz = (int)groups.size();
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@ -10764,7 +10772,7 @@ void View::DrawFindZone()
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ImGui::Spacing();
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ImGui::Spacing();
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if( ImGui::TreeNodeEx( "Zone list" ) )
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if( ImGui::TreeNodeEx( "Zone list" ) )
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{
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{
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DrawZoneList( group->second.zones );
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DrawZoneList( group->second.id, group->second.zones );
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}
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}
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}
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}
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}
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}
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@ -10844,26 +10852,23 @@ void View::DrawFindZone()
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ImGui::TextColored( ImVec4( 0.5f, 0.5f, 0.5f, 1.0f ), "(%s) %s", RealToString( v->second.zones.size() ), TimeToString( v->second.time ) );
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ImGui::TextColored( ImVec4( 0.5f, 0.5f, 0.5f, 1.0f ), "(%s) %s", RealToString( v->second.zones.size() ), TimeToString( v->second.time ) );
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if( expand )
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if( expand )
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{
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{
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DrawZoneList( v->second.zones );
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DrawZoneList( v->second.id, v->second.zones );
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}
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}
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}
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}
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}
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}
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ImGui::EndChild();
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ImGui::EndChild();
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if( ImGui::IsItemHovered() && IsMouseClicked( 1 ) )
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{
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m_findZone.selGroup = m_findZone.Unselected;
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m_findZone.ResetSelection();
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}
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ImGui::EndChild();
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}
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}
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#endif
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#endif
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ImGui::End();
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ImGui::End();
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}
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}
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void View::DrawZoneList( const Vector<short_ptr<ZoneEvent>>& zones )
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void View::DrawZoneList( int id, const Vector<short_ptr<ZoneEvent>>& zones )
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{
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{
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if( !ImGui::BeginTable( "##zonelist", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_Sortable | ImGuiTableFlags_ScrollY ) ) return;
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const auto zsz = zones.size();
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char buf[32];
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sprintf( buf, "%i##zonelist", id );
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if( !ImGui::BeginTable( buf, 3, ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_Sortable | ImGuiTableFlags_ScrollY, ImVec2( 0, ImGui::GetTextLineHeightWithSpacing() * std::min<size_t>( zsz + 1, 15 ) ) ) ) return;
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ImGui::TableSetupScrollFreeze( 0, 1 );
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ImGui::TableSetupScrollFreeze( 0, 1 );
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ImGui::TableSetupColumn( "Time from start" );
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ImGui::TableSetupColumn( "Time from start" );
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ImGui::TableSetupColumn( "Execution time", ImGuiTableColumnFlags_PreferSortDescending );
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ImGui::TableSetupColumn( "Execution time", ImGuiTableColumnFlags_PreferSortDescending );
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@ -202,7 +202,7 @@ private:
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, CallstackFrameTree>& tree, int& idx );
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void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, CallstackFrameTree>& tree, int& idx );
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void DrawZoneList( const Vector<short_ptr<ZoneEvent>>& zones );
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void DrawZoneList( int id, const Vector<short_ptr<ZoneEvent>>& zones );
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void DrawInfoWindow();
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawZoneInfoWindow();
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