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Frames may be missing.
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@ -3463,6 +3463,11 @@ int View::DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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{
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{
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const auto& ghostFrame = m_worker.GetGhostFrame( ev.frame );
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const auto& ghostFrame = m_worker.GetGhostFrame( ev.frame );
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const auto frame = m_worker.GetCallstackFrame( ghostFrame );
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const auto frame = m_worker.GetCallstackFrame( ghostFrame );
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if( !frame )
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{
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++it;
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continue;
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}
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const auto pr0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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const auto pr0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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const auto pr1 = ( ev.end.Val() - m_vd.zvStart ) * pxns;
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const auto pr1 = ( ev.end.Val() - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px0 = std::max( pr0, -10.0 );
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