Include each loaded zone in sub progress.

This commit is contained in:
Bartosz Taudul 2018-07-28 19:22:28 +02:00
parent 4741dab833
commit 648070e6a1

View File

@ -480,10 +480,8 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
s_loadProgress.progress.store( 3, std::memory_order_relaxed );
f.Read( sz );
m_data.threads.reserve( sz );
s_loadProgress.subTotal.store( sz, std::memory_order_relaxed );
for( uint64_t i=0; i<sz; i++ )
{
s_loadProgress.subProgress.store( i, std::memory_order_relaxed );
auto td = m_slab.AllocInit<ThreadData>();
uint64_t tid;
f.Read( tid );
@ -491,6 +489,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
f.Read( td->count );
uint64_t tsz;
f.Read( tsz );
s_loadProgress.subTotal.store( td->count, std::memory_order_relaxed );
if( tsz != 0 )
{
if( fileVer <= FileVersion( 0, 3, 2 ) )
@ -542,14 +541,13 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
s_loadProgress.progress.store( 4, std::memory_order_relaxed );
f.Read( sz );
m_data.gpuData.reserve( sz );
s_loadProgress.subTotal.store( sz, std::memory_order_relaxed );
for( uint64_t i=0; i<sz; i++ )
{
s_loadProgress.subProgress.store( i, std::memory_order_relaxed );
auto ctx = m_slab.AllocInit<GpuCtxData>();
f.Read( ctx->thread );
f.Read( ctx->accuracyBits );
f.Read( ctx->count );
s_loadProgress.subTotal.store( ctx->count, std::memory_order_relaxed );
if( fileVer <= FileVersion( 0, 3, 1 ) )
{
ctx->period = 1.f;
@ -2610,6 +2608,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread
for( uint64_t i=0; i<size; i++ )
{
s_loadProgress.subProgress.fetch_add( 1, std::memory_order_relaxed );
auto zone = m_slab.Alloc<ZoneEvent>();
vec.push_back_no_space_check( zone );
f.Read( zone, sizeof( ZoneEvent ) - sizeof( ZoneEvent::child ) );
@ -2626,6 +2625,7 @@ void Worker::ReadTimelinePre033( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t
for( uint64_t i=0; i<size; i++ )
{
s_loadProgress.subProgress.fetch_add( 1, std::memory_order_relaxed );
auto zone = m_slab.Alloc<ZoneEvent>();
vec.push_back_no_space_check( zone );
@ -2653,6 +2653,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size )
for( uint64_t i=0; i<size; i++ )
{
s_loadProgress.subProgress.fetch_add( 1, std::memory_order_relaxed );
auto zone = m_slab.AllocInit<GpuEvent>();
vec.push_back_no_space_check( zone );
@ -2678,6 +2679,7 @@ void Worker::ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
for( uint64_t i=0; i<size; i++ )
{
s_loadProgress.subProgress.fetch_add( 1, std::memory_order_relaxed );
auto zone = m_slab.AllocInit<GpuEvent>();
vec.push_back_no_space_check( zone );