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Add separators to frame numbers.
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parent
0d76ccfb71
commit
672925ac04
@ -417,7 +417,7 @@ bool View::DrawImpl()
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ImGui::SameLine();
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if( ImGui::SmallButton( "<" ) ) ZoomToPrevFrame();
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ImGui::SameLine();
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ImGui::Text( "Frames: %" PRIu64, m_worker.GetFrameCount() );
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ImGui::Text( "Frames: %s", RealToString( m_worker.GetFrameCount(), true ) );
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ImGui::SameLine();
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if( ImGui::SmallButton( ">" ) ) ZoomToNextFrame();
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ImGui::SameLine();
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@ -645,7 +645,7 @@ void View::DrawFrames()
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ImGui::TextDisabled( "Frames:" );
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ImGui::SameLine();
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ImGui::Text( "%i - %i (%i)", sel, sel + g - 1, g );
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ImGui::Text( "%s - %s (%s)", RealToString( sel, true ), RealToString( sel + g - 1, true ), RealToString( g, true ) );
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ImGui::Separator();
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TextFocused( "Max frame time:", TimeToString( f ) );
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}
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@ -662,7 +662,7 @@ void View::DrawFrames()
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{
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ImGui::TextDisabled( "Frame:" );
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ImGui::SameLine();
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ImGui::Text( "%i", sel );
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ImGui::Text( "%s", RealToString( sel, true ) );
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ImGui::Separator();
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TextFocused( "Frame time:", TimeToString( m_worker.GetFrameTime( sel ) ) );
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}
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@ -676,7 +676,7 @@ void View::DrawFrames()
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{
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ImGui::TextDisabled( "Frame:" );
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ImGui::SameLine();
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ImGui::Text( "%i", sel + offset - 1 );
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ImGui::Text( "%s", RealToString( sel + offset - 1, true ) );
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ImGui::Separator();
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TextFocused( "Frame time:", TimeToString( m_worker.GetFrameTime( sel ) ) );
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}
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@ -853,7 +853,7 @@ static const char* GetFrameText( int i, uint64_t ftime, uint64_t offset )
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}
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else if( offset == 0 )
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{
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sprintf( buf, "Frame %i (%s)", i, TimeToString( ftime ) );
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sprintf( buf, "Frame %s (%s)", RealToString( i, true ), TimeToString( ftime ) );
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}
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else if( i == 1 )
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{
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@ -861,7 +861,7 @@ static const char* GetFrameText( int i, uint64_t ftime, uint64_t offset )
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}
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else
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{
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sprintf( buf, "Frame %i (%s)", i + offset - 1, TimeToString( ftime ) );
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sprintf( buf, "Frame %s (%s)", RealToString( i + offset - 1, true ), TimeToString( ftime ) );
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}
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return buf;
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}
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