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Support magic vectors for GPU zones.
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06ad948abc
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@ -3313,11 +3313,25 @@ int View::DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hov
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const auto yPos = wpos.y + offset;
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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{
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return DrawGpuZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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if( vec.is_magic() )
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{
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return DrawGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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else
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else
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{
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{
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return SkipGpuZoneLevel( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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return DrawGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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else
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{
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if( vec.is_magic() )
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{
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return SkipGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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else
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{
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return SkipGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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}
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}
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}
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@ -3328,15 +3342,16 @@ static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift )
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return time + t / 1000000000 * drift;
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return time + t / 1000000000 * drift;
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}
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}
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int View::DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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template<typename Adapter, typename V>
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int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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{
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const auto delay = m_worker.GetDelay();
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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const auto resolution = m_worker.GetResolution();
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuEnd(), begin, drift ) < (uint64_t)r; } );
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuStart(), begin, drift ) < (uint64_t)r; } );
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( it == zitend ) return depth;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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@ -3348,9 +3363,10 @@ int View::DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover,
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depth++;
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depth++;
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int maxdepth = depth;
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int maxdepth = depth;
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Adapter a;
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while( it < zitend )
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while( it < zitend )
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{
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{
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auto& ev = **it;
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auto& ev = a(*it);
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const auto color = GetZoneColor( ev );
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const auto color = GetZoneColor( ev );
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auto end = m_worker.GetZoneEnd( ev );
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auto end = m_worker.GetZoneEnd( ev );
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if( end == std::numeric_limits<int64_t>::max() ) break;
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if( end == std::numeric_limits<int64_t>::max() ) break;
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@ -3367,11 +3383,11 @@ int View::DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover,
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuEnd(), begin, drift ) < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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if( pxnext < 0 || pxnext - px1 >= MinVisSize * 2 ) break;
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if( pxnext < 0 || pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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px1 = pxnext;
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@ -3488,23 +3504,25 @@ int View::DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover,
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return maxdepth;
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return maxdepth;
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}
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}
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int View::SkipGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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template<typename Adapter, typename V>
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int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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{
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const auto delay = m_worker.GetDelay();
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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const auto resolution = m_worker.GetResolution();
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuEnd(), begin, drift ) < (uint64_t)r; } );
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuStart(), begin, drift ) < (uint64_t)r; } );
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( it == zitend ) return depth;
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depth++;
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depth++;
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int maxdepth = depth;
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int maxdepth = depth;
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Adapter a;
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while( it < zitend )
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while( it < zitend )
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{
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{
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auto& ev = **it;
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auto& ev = a(*it);
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auto end = m_worker.GetZoneEnd( ev );
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auto end = m_worker.GetZoneEnd( ev );
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if( end == std::numeric_limits<int64_t>::max() ) break;
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if( end == std::numeric_limits<int64_t>::max() ) break;
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const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
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const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
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@ -3517,10 +3535,10 @@ int View::SkipGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover,
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { return (uint64_t)AdjustGpuTime( l->GpuEnd(), begin, drift ) < (uint64_t)r; } );
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it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( **it ), begin, drift );
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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px1 = pxnext;
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@ -125,8 +125,10 @@ private:
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template<typename Adapter, typename V>
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template<typename Adapter, typename V>
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int SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
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int DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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template<typename Adapter, typename V>
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int SkipGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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template<typename Adapter, typename V>
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int SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
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void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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