Properly handle incomplete context switch data.

This commit is contained in:
Bartosz Taudul 2019-08-14 22:10:54 +02:00
parent 7549c50bab
commit 690a6d12d7

View File

@ -4689,16 +4689,24 @@ void View::DrawZoneInfoWindow()
{ {
const auto end = m_worker.GetZoneEnd( ev ); const auto end = m_worker.GetZoneEnd( ev );
auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.start; } ); auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.start; } );
bool incomplete = eit == ctx->v.end();
uint64_t cnt = std::distance( it, eit ); uint64_t cnt = std::distance( it, eit );
if( cnt == 1 ) if( cnt == 1 )
{ {
TextFocused( "Running state time:", TimeToString( ztime ) ); if( !incomplete )
ImGui::SameLine(); {
TextDisabledUnformatted( "(100%)" ); TextFocused( "Running state time:", TimeToString( ztime ) );
TextFocused( "Running state regions:", "1" ); ImGui::SameLine();
TextDisabledUnformatted( "(100%)" );
TextFocused( "Running state regions:", "1" );
}
} }
else else
{ {
if( incomplete )
{
TextColoredUnformatted( ImVec4( 1, 0, 0, 1 ), "Incomplete context switch data!" );
}
auto bit = it; auto bit = it;
int64_t running = it->end - ev.start; int64_t running = it->end - ev.start;
++it; ++it;
@ -11699,6 +11707,7 @@ bool View::GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, in
if( it == ctx->v.end() ) return false; if( it == ctx->v.end() ) return false;
const auto end = m_worker.GetZoneEnd( ev ); const auto end = m_worker.GetZoneEnd( ev );
const auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.start; } ); const auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.start; } );
if( eit == ctx->v.end() ) return false;
cnt = std::distance( it, eit ); cnt = std::distance( it, eit );
if( cnt == 1 ) if( cnt == 1 )
{ {