Allow hiding threads.

This commit is contained in:
Bartosz Taudul 2017-10-12 19:47:56 +02:00
parent c1090a3116
commit 6fc0bc881c
2 changed files with 33 additions and 8 deletions

View File

@ -201,6 +201,7 @@ View::View( FileRead& f )
auto td = new ThreadData;
f.Read( &td->id, sizeof( td->id ) );
ReadTimeline( f, td->timeline, nullptr, stringMap );
td->enabled = true;
m_threads.push_back( td );
}
}
@ -672,7 +673,7 @@ void View::NewZone( Event* zone, uint64_t thread )
if( it == m_threadMap.end() )
{
m_threadMap.emplace( thread, (uint32_t)m_threads.size() );
m_threads.push_back( new ThreadData { thread } );
m_threads.push_back( new ThreadData { thread, true } );
timeline = &m_threads.back()->timeline;
}
else
@ -1357,20 +1358,43 @@ void View::DrawZones()
// zones
LockHighlight nextLockHighlight { -1 };
const auto ostep = ImGui::GetFontSize() + 1;
const auto ty = ImGui::GetFontSize();
const auto ostep = ty + 1;
int offset = 20;
const auto to = 9.f;
const auto th = ( ty - to ) * sqrt( 3 ) * 0.5;
for( auto& v : m_threads )
{
draw->AddLine( wpos + ImVec2( 0, offset + ostep - 1 ), wpos + ImVec2( w, offset + ostep - 1 ), 0x33FFFFFF );
draw->AddText( wpos + ImVec2( 0, offset ), 0xFFFFFFFF, GetThreadString( v->id ) );
if( v->enabled )
{
draw->AddTriangleFilled( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( ty - to/2, offset + to/2 ), wpos + ImVec2( ty * 0.5, offset + to/2 + th ), 0xFFFFFFFF );
}
else
{
draw->AddTriangle( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( to/2, offset + ty - to/2 ), wpos + ImVec2( to/2 + th, offset + ty * 0.5 ), 0xFF888888 );
}
const auto txt = GetThreadString( v->id );
draw->AddText( wpos + ImVec2( ty, offset ), v->enabled ? 0xFFFFFFFF : 0xFF888888, txt );
if( hover && ImGui::IsMouseClicked( 0 ) && ImGui::IsMouseHoveringRect( wpos + ImVec2( 0, offset ), wpos + ImVec2( ty + ImGui::CalcTextSize( txt ).x, offset + ty ) ) )
{
v->enabled = !v->enabled;
}
offset += ostep;
if( v->enabled )
{
m_lastCpu = -1;
auto depth = DrawZoneLevel( v->timeline, hover, pxns, wpos, offset, 0 );
offset += ostep * depth;
depth = DrawLocks( v->id, hover, pxns, wpos, offset, nextLockHighlight );
offset += ostep * ( depth + 0.2f );
offset += ostep * depth;
}
offset += ostep * 0.2f;
}
m_lockHighlight = nextLockHighlight;
}

View File

@ -41,6 +41,7 @@ private:
struct ThreadData
{
uint64_t id;
bool enabled;
Vector<Event*> timeline;
};