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First check if valid, then search in map.
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@ -1702,7 +1702,7 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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for( const auto& v : m_worker.GetLockMap() )
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{
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const auto& lockmap = v.second;
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if( !Visible( &lockmap ) || !lockmap.valid ) continue;
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if( !lockmap.valid || !Visible( &lockmap ) ) continue;
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auto it = lockmap.threadMap.find( tid );
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if( it == lockmap.threadMap.end() ) continue;
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