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Don't draw off-screen zone timeline labels.
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@ -879,6 +879,9 @@ void View::DrawZones()
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const auto to = 9.f;
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const auto th = ( ty - to ) * sqrt( 3 ) * 0.5;
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const auto yMin = linepos.y;
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const auto yMax = yMin + lineh;
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// gpu zones
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if( m_drawGpuZones )
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{
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@ -886,10 +889,13 @@ void View::DrawZones()
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{
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const auto& v = m_worker.GetGpuData()[i];
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if( !Visible( v ) ) continue;
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bool& showFull = ShowFull( v );
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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draw->AddLine( wpos + ImVec2( 0, offset + ostep - 1 ), wpos + ImVec2( w, offset + ostep - 1 ), 0x33FFFFFF );
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bool& showFull = ShowFull( v );
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if( showFull )
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{
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draw->AddTriangleFilled( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( ty - to/2, offset + to/2 ), wpos + ImVec2( ty * 0.5, offset + to/2 + th ), 0xFFFFAAAA );
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@ -926,6 +932,7 @@ void View::DrawZones()
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ImGui::Text( "Query accuracy bits: %i", v->accuracyBits );
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ImGui::EndTooltip();
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}
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}
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offset += ostep;
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if( showFull )
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@ -942,10 +949,13 @@ void View::DrawZones()
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for( const auto& v : m_worker.GetThreadData() )
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{
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if( !Visible( v ) ) continue;
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bool& showFull = ShowFull( v );
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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draw->AddLine( wpos + ImVec2( 0, offset + ostep - 1 ), wpos + ImVec2( w, offset + ostep - 1 ), 0x33FFFFFF );
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bool& showFull = ShowFull( v );
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if( showFull )
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{
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draw->AddTriangleFilled( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( ty - to/2, offset + to/2 ), wpos + ImVec2( ty * 0.5, offset + to/2 + th ), 0xFFFFFFFF );
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@ -1019,7 +1029,7 @@ void View::DrawZones()
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ImGui::Text( "Top-level zones: %s", RealToString( v->timeline.size(), true ) );
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}
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ImGui::EndTooltip();
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}
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}
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offset += ostep;
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