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Redraw window contents during resize.
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5f48b08215
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@ -77,6 +77,10 @@ static void SetWindowTitleCallback( const char* title )
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}
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}
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static void DrawContents();
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static void DrawContents();
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static void WindowRefreshCallback( GLFWwindow* window )
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{
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DrawContents();
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}
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std::vector<std::unordered_map<std::string, uint64_t>::const_iterator> RebuildConnectionHistory( const std::unordered_map<std::string, uint64_t>& connHistMap )
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std::vector<std::unordered_map<std::string, uint64_t>::const_iterator> RebuildConnectionHistory( const std::unordered_map<std::string, uint64_t>& connHistMap )
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{
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{
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@ -235,6 +239,7 @@ int main( int argc, char** argv )
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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glfwSwapInterval(1); // Enable vsync
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gl3wInit();
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gl3wInit();
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glfwSetWindowRefreshCallback( window, WindowRefreshCallback );
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#ifdef _WIN32
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#ifdef _WIN32
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typedef UINT(*GDFS)(void);
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typedef UINT(*GDFS)(void);
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