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Implement going to next/previous frame.
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1cddf8436c
commit
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@ -338,7 +338,13 @@ bool View::DrawImpl()
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ImGui::SameLine();
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if( ImGui::Button( "Compare" ) ) m_compare.show = true;
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ImGui::SameLine();
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ImGui::Text( "Frames: %-7" PRIu64 " Time span: %-10s View span: %-10s Zones: %-13s Queue delay: %s Timer resolution: %s", m_worker.GetFrameCount(), TimeToString( m_worker.GetLastTime() - m_worker.GetFrameBegin( 0 ) ), TimeToString( m_zvEnd - m_zvStart ), RealToString( m_worker.GetZoneCount(), true ), TimeToString( m_worker.GetDelay() ), TimeToString( m_worker.GetResolution() ) );
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if( ImGui::SmallButton( "<" ) ) ZoomToPrevFrame();
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ImGui::SameLine();
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ImGui::Text( "Frames: %" PRIu64, m_worker.GetFrameCount() );
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ImGui::SameLine();
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if( ImGui::SmallButton( ">" ) ) ZoomToNextFrame();
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ImGui::SameLine();
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ImGui::Text( "Time span: %-10s View span: %-10s Zones: %-13s Queue delay: %s Timer resolution: %s", TimeToString( m_worker.GetLastTime() - m_worker.GetFrameBegin( 0 ) ), TimeToString( m_zvEnd - m_zvStart ), RealToString( m_worker.GetZoneCount(), true ), TimeToString( m_worker.GetDelay() ), TimeToString( m_worker.GetResolution() ) );
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DrawFrames();
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DrawZones();
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ImGui::End();
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@ -5294,6 +5300,41 @@ void View::ZoomToRange( int64_t start, int64_t end )
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m_zoomAnim.lenMod = 10.0 / log10( diff );
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}
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void View::ZoomToPrevFrame()
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{
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if( m_zvStart >= m_worker.GetFrameBegin( 0 ) )
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{
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auto frame = m_worker.GetFrameRange( m_zvStart, m_zvStart ).first;
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if( frame > 0 )
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{
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frame--;
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const auto fbegin = m_worker.GetFrameBegin( frame );
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const auto fend = m_worker.GetFrameEnd( frame );
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ZoomToRange( fbegin, fend );
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}
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}
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}
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void View::ZoomToNextFrame()
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{
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int frame;
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if( m_zvStart < m_worker.GetFrameBegin( 0 ) )
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{
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frame = -1;
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}
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else
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{
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frame = m_worker.GetFrameRange( m_zvStart, m_zvStart ).first;
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if( frame == -1 ) return;
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}
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frame++;
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if( frame >= m_worker.GetFrameCount() ) return;
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const auto fbegin = m_worker.GetFrameBegin( frame );
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const auto fend = m_worker.GetFrameEnd( frame );
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ZoomToRange( fbegin, fend );
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}
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void View::ShowZoneInfo( const ZoneEvent& ev )
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{
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if( m_zoneInfoWindow )
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@ -102,6 +102,8 @@ private:
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoomToRange( int64_t start, int64_t end );
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void ZoomToPrevFrame();
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void ZoomToNextFrame();
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void ShowZoneInfo( const ZoneEvent& ev );
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void ShowZoneInfo( const GpuEvent& ev, uint64_t thread );
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