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Add GPU mutable children accessor.
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@ -883,6 +883,7 @@ private:
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void CacheSource( const StringRef& str );
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tracy_force_inline Vector<short_ptr<ZoneEvent>>& GetZoneChildrenMutable( int32_t idx ) { return m_data.zoneChildren[idx]; }
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tracy_force_inline Vector<short_ptr<GpuEvent>>& GetGpuChildrenMutable( int32_t idx ) { return m_data.gpuChildren[idx]; }
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#ifndef TRACY_NO_STATISTICS
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tracy_force_inline Vector<GhostZone>& GetGhostChildrenMutable( int32_t idx ) { return m_data.ghostChildren[idx]; }
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#endif
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