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Use invisible button to fake frames widget.
This handles both positioning and prevents window from being moved by mouse.
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@ -438,7 +438,6 @@ static int GetFrameGroup( int frameScale )
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void View::DrawFrames()
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{
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enum { Offset = 25 };
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enum { Height = 40 };
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enum { MaxFrameTime = 50 * 1000 * 1000 }; // 50ms
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@ -447,13 +446,15 @@ void View::DrawFrames()
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auto& io = ImGui::GetIO();
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const auto wpos = ImGui::GetWindowPos() + ImGui::GetWindowContentRegionMin() + ImVec2( 0, Offset );
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto wspace = ImGui::GetWindowContentRegionMax() - ImGui::GetWindowContentRegionMin();
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const auto w = wspace.x;
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auto draw = ImGui::GetWindowDrawList();
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ImGui::InvisibleButton( "##frames", ImVec2( w, Height ) );
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bool hover = ImGui::IsItemHovered();
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draw->AddRectFilled( wpos, wpos + ImVec2( w, Height ), 0x33FFFFFF );
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bool hover = ImGui::IsWindowHovered() && ImGui::IsMouseHoveringRect( wpos, wpos + ImVec2( w, 60 ) );
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const auto wheel = io.MouseWheel;
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const auto prevScale = m_frameScale;
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if( hover )
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