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https://github.com/wolfpld/tracy.git
synced 2024-11-22 14:44:34 +00:00
Refactor the use of offset in TimelineItem::Draw() and TimelineController::End().
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parent
52b6af88ca
commit
7b9b810421
@ -24,17 +24,20 @@ void TimelineController::Begin()
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m_items.clear();
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}
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void TimelineController::End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax )
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{
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int yOffset = 0;
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for( auto& item : m_items )
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{
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item->Draw( m_firstFrame, pxns, offset, wpos, hover, yMin, yMax );
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item->Draw( m_firstFrame, pxns, yOffset, wpos, hover, yMin, yMax );
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yOffset += item->GetNextFrameHeight();
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}
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const auto scrollPos = ImGui::GetScrollY();
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if( ( scrollPos == 0 && m_scroll != 0 ) || offset > m_height )
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if( ( scrollPos == 0 && m_scroll != 0 ) || yOffset > m_height )
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{
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m_height = offset;
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m_height = yOffset;
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}
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m_scroll = scrollPos;
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}
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@ -18,7 +18,7 @@ public:
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void FirstFrameExpired();
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void Begin();
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void End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void End( double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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template<class T, class U>
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void AddItem( U* data )
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@ -17,11 +17,14 @@ TimelineItem::TimelineItem( View& view, Worker& worker )
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{
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}
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void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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void TimelineItem::Draw( bool firstFrame, double pxns, int yOffset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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{
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const auto yBegin = yOffset;
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auto yEnd = yOffset;
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if( !IsVisible() )
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{
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if( m_height != 0 ) AdjustThreadHeight( firstFrame, offset, offset );
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if( m_height != 0 ) AdjustThreadHeight( firstFrame, yBegin, yEnd );
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return;
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}
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if( IsEmpty() ) return;
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@ -29,32 +32,31 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto yPos = wpos.y + offset;
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const auto yPos = wpos.y + yBegin;
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto oldOffset = offset;
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auto draw = ImGui::GetWindowDrawList();
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ImGui::PushID( this );
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ImGui::PushClipRect( wpos + ImVec2( 0, offset ), wpos + ImVec2( w, offset + m_height ), true );
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ImGui::PushClipRect( wpos + ImVec2( 0, yBegin ), wpos + ImVec2( w, yBegin + m_height ), true );
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offset += ostep;
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yEnd += ostep;
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if( m_showFull )
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{
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if( !DrawContents( pxns, offset, wpos, hover, yMin, yMax ) && !m_view.GetViewData().drawEmptyLabels )
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if( !DrawContents( pxns, yEnd, wpos, hover, yMin, yMax ) && !m_view.GetViewData().drawEmptyLabels )
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{
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offset = oldOffset;
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AdjustThreadHeight( firstFrame, oldOffset, offset );
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yEnd = yBegin;
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AdjustThreadHeight( firstFrame, yBegin, yEnd );
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ImGui::PopClipRect();
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ImGui::PopID();
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return;
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}
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}
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DrawOverlay( wpos + ImVec2( 0, oldOffset ), wpos + ImVec2( w, offset ) );
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DrawOverlay( wpos + ImVec2( 0, yBegin ), wpos + ImVec2( w, yEnd ) );
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ImGui::PopClipRect();
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float labelWidth;
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const auto hdrOffset = oldOffset;
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const auto hdrOffset = yBegin;
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const bool drawHeader = yPos + ty >= yMin && yPos <= yMax;
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if( drawHeader )
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{
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@ -112,39 +114,38 @@ void TimelineItem::Draw( bool firstFrame, double pxns, int& offset, const ImVec2
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ImGui::EndPopup();
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}
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offset += 0.2f * ostep;
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AdjustThreadHeight( firstFrame, oldOffset, offset );
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yEnd += 0.2f * ostep;
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AdjustThreadHeight( firstFrame, yBegin, yEnd );
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ImGui::PopID();
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}
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void TimelineItem::AdjustThreadHeight( bool firstFrame, int oldOffset, int& offset )
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void TimelineItem::AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd )
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{
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const auto speed = 4.0;
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const auto baseMove = 1.0;
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const auto h = offset - oldOffset;
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const auto newHeight = yEnd - yBegin;
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if( firstFrame )
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{
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m_height = h;
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m_height = newHeight;
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}
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else if( m_height != h )
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else if( m_height != newHeight )
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{
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const auto diff = h - m_height;
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const auto diff = newHeight - m_height;
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const auto preClampMove = diff * speed * ImGui::GetIO().DeltaTime;
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if( diff > 0 )
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{
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const auto move = preClampMove + baseMove;
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m_height = int( std::min<double>( m_height + move, h ) );
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m_height = int( std::min<double>( m_height + move, newHeight ) );
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}
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else
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{
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const auto move = preClampMove - baseMove;
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m_height = int( std::max<double>( m_height + move, h ) );
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m_height = int( std::max<double>( m_height + move, newHeight ) );
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}
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s_wasActive = true;
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}
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offset = oldOffset + m_height;
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}
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void TimelineItem::VisibilityCheckbox()
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@ -17,7 +17,8 @@ public:
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TimelineItem( View& view, Worker& worker );
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virtual ~TimelineItem() = default;
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void Draw( bool firstFrame, double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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// draws the timeilne item and also updates the next frame height value
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void Draw( bool firstFrame, double pxns, int yOffset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void VisibilityCheckbox();
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virtual void SetVisible( bool visible ) { m_visible = visible; }
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@ -25,6 +26,9 @@ public:
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void SetShowFull( bool showFull ) { m_showFull = showFull; }
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// returns 0 instead of the correct value for the first frame
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int GetNextFrameHeight() const { return m_height; }
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protected:
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virtual uint32_t HeaderColor() const = 0;
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virtual uint32_t HeaderColorInactive() const = 0;
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@ -46,7 +50,7 @@ protected:
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bool m_showFull;
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private:
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void AdjustThreadHeight( bool firstFrame, int oldOffset, int& offset );
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void AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd );
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int m_height;
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@ -341,7 +341,6 @@ void View::DrawTimeline()
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draw = ImGui::GetWindowDrawList();
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const auto ty = ImGui::GetTextLineHeight();
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int offset = 0;
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const auto to = 9.f;
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const auto th = ( ty - to ) * sqrt( 3 ) * 0.5;
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@ -381,7 +380,7 @@ void View::DrawTimeline()
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}
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}
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m_tc.End( pxns, offset, wpos, hover, yMin, yMax );
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m_tc.End( pxns, wpos, hover, yMin, yMax );
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ImGui::EndChild();
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m_lockHighlight = m_nextLockHighlight;
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