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Fix GPU zones triangle color.
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@ -2030,11 +2030,11 @@ void View::DrawZones()
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if( v->showFull )
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if( v->showFull )
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{
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{
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draw->AddTriangleFilled( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( ty - to/2, offset + to/2 ), wpos + ImVec2( ty * 0.5, offset + to/2 + th ), 0xFFFFFFFF );
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draw->AddTriangleFilled( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( ty - to/2, offset + to/2 ), wpos + ImVec2( ty * 0.5, offset + to/2 + th ), 0xFFFFAAAA );
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}
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}
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else
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else
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{
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{
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draw->AddTriangle( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( to/2, offset + ty - to/2 ), wpos + ImVec2( to/2 + th, offset + ty * 0.5 ), 0xFF888888 );
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draw->AddTriangle( wpos + ImVec2( to/2, offset + to/2 ), wpos + ImVec2( to/2, offset + ty - to/2 ), wpos + ImVec2( to/2 + th, offset + ty * 0.5 ), 0xFF886666 );
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}
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}
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char buf[64];
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char buf[64];
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sprintf( buf, "GPU context %i", i );
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sprintf( buf, "GPU context %i", i );
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