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Fine-tune achievements window size.
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parent
03e9c89dd8
commit
7dbb3c592f
@ -1434,7 +1434,7 @@ static void DrawContents()
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if( showAchievements )
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if( showAchievements )
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{
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{
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ImGui::SetNextWindowSize( ImVec2( 600 * dpiScale, 400 * dpiScale ), ImGuiCond_FirstUseEver );
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ImGui::SetNextWindowSize( ImVec2( 700 * dpiScale, 450 * dpiScale ), ImGuiCond_FirstUseEver );
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ImGui::Begin( "Achievements List", &showAchievements, ImGuiWindowFlags_NoDocking );
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ImGui::Begin( "Achievements List", &showAchievements, ImGuiWindowFlags_NoDocking );
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ImGui::BeginTabBar( "###categories" );
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ImGui::BeginTabBar( "###categories" );
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auto categories = s_achievements.GetCategories();
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auto categories = s_achievements.GetCategories();
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@ -1455,6 +1455,7 @@ static void DrawContents()
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if( ImGui::BeginTabItem( tmp ) )
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if( ImGui::BeginTabItem( tmp ) )
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{
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{
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ImGui::Columns( 2 );
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ImGui::Columns( 2 );
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ImGui::SetColumnWidth( 0, 300 * dpiScale );
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DrawAchievements( c->items );
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DrawAchievements( c->items );
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ImGui::NextColumn();
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ImGui::NextColumn();
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if( s_achievementItem )
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if( s_achievementItem )
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