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https://github.com/wolfpld/tracy.git
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Timeline items may have preprocessing.
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parent
988de5b594
commit
7dd31ab609
@ -8,10 +8,11 @@
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namespace tracy
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namespace tracy
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{
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{
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TimelineItem::TimelineItem( View& view, Worker& worker, const void* key )
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TimelineItem::TimelineItem( View& view, Worker& worker, const void* key, bool wantPreprocess )
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: m_visible( true )
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: m_visible( true )
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, m_showFull( true )
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, m_showFull( true )
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, m_height( 0 )
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, m_height( 0 )
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, m_wantPreprocess( wantPreprocess )
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, m_key( key )
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, m_key( key )
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, m_view( view )
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, m_view( view )
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, m_worker( worker )
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, m_worker( worker )
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@ -1,6 +1,7 @@
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#ifndef __TRACYTIMELINEITEM_HPP__
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#ifndef __TRACYTIMELINEITEM_HPP__
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#define __TRACYTIMELINEITEM_HPP__
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#define __TRACYTIMELINEITEM_HPP__
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#include <assert.h>
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#include <stdint.h>
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#include <stdint.h>
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#include "imgui.h"
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#include "imgui.h"
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@ -14,12 +15,15 @@ class Worker;
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class TimelineItem
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class TimelineItem
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{
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{
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public:
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public:
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TimelineItem( View& view, Worker& worker, const void* key );
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TimelineItem( View& view, Worker& worker, const void* key, bool wantPreprocess );
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virtual ~TimelineItem() = default;
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virtual ~TimelineItem() = default;
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// draws the timeline item and also updates the next frame height value
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// draws the timeline item and also updates the next frame height value
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void Draw( bool firstFrame, double pxns, int yOffset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void Draw( bool firstFrame, double pxns, int yOffset, const ImVec2& wpos, bool hover, float yMin, float yMax );
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bool WantPreprocess() const { return m_wantPreprocess; }
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virtual void Preprocess() { assert( false ); }
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void VisibilityCheckbox();
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void VisibilityCheckbox();
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virtual void SetVisible( bool visible ) { m_visible = visible; }
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virtual void SetVisible( bool visible ) { m_visible = visible; }
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virtual bool IsVisible() const { return m_visible; }
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virtual bool IsVisible() const { return m_visible; }
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@ -55,6 +59,7 @@ private:
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void AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd );
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void AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd );
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int m_height;
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int m_height;
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bool m_wantPreprocess;
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const void* m_key;
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const void* m_key;
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@ -9,7 +9,7 @@ namespace tracy
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{
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{
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TimelineItemCpuData::TimelineItemCpuData( View& view, Worker& worker, void* key )
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TimelineItemCpuData::TimelineItemCpuData( View& view, Worker& worker, void* key )
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: TimelineItem( view, worker, key )
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: TimelineItem( view, worker, key, false )
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{
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{
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}
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}
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@ -10,7 +10,7 @@ namespace tracy
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{
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{
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TimelineItemGpu::TimelineItemGpu( View& view, Worker& worker, GpuCtxData* gpu )
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TimelineItemGpu::TimelineItemGpu( View& view, Worker& worker, GpuCtxData* gpu )
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: TimelineItem( view, worker, gpu )
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: TimelineItem( view, worker, gpu, false )
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, m_gpu( gpu )
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, m_gpu( gpu )
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, m_idx( view.GetNextGpuIdx() )
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, m_idx( view.GetNextGpuIdx() )
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{
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{
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@ -9,7 +9,7 @@ namespace tracy
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{
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{
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TimelineItemPlot::TimelineItemPlot( View& view, Worker& worker, PlotData* plot )
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TimelineItemPlot::TimelineItemPlot( View& view, Worker& worker, PlotData* plot )
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: TimelineItem( view, worker, plot )
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: TimelineItem( view, worker, plot, false )
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, m_plot( plot )
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, m_plot( plot )
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{
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{
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}
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}
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@ -12,7 +12,7 @@ namespace tracy
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{
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{
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TimelineItemThread::TimelineItemThread( View& view, Worker& worker, const ThreadData* thread )
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TimelineItemThread::TimelineItemThread( View& view, Worker& worker, const ThreadData* thread )
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: TimelineItem( view, worker, thread )
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: TimelineItem( view, worker, thread, false )
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, m_thread( thread )
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, m_thread( thread )
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, m_ghost( false )
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, m_ghost( false )
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{
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{
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