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Store proper cpu time.
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@ -871,7 +871,7 @@ void View::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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CheckSourceLocation( ev.srcloc );
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auto zone = m_slab.AllocInit<GpuEvent>();
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zone->cpuStart = ev.cpuTime;
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zone->cpuStart = ev.cpuTime * m_timerMul;
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zone->cpuEnd = -1;
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zone->gpuStart = std::numeric_limits<int64_t>::max();
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zone->gpuEnd = -1;
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@ -904,7 +904,7 @@ void View::ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev )
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ctx->queue.push_back( zone );
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std::lock_guard<std::mutex> lock( m_lock );
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zone->cpuEnd = ev.cpuTime;
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zone->cpuEnd = ev.cpuTime * m_timerMul;
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zone->thread = ev.thread;
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}
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