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Very bad context switch visualization.
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9417ad994d
commit
7f856a1b16
@ -1882,6 +1882,13 @@ void View::DrawZones()
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offset += ostep;
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if( showFull )
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{
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auto ctxSwitch = m_worker.GetContextSwitchData( v->id );
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if( ctxSwitch )
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{
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DrawContextSwitches( ctxSwitch, pxns, wpos, offset );
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offset += ostep;
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}
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if( m_drawZones )
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{
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depth = DispatchZoneLevel( v->timeline, hover, pxns, int64_t( nspx ), wpos, offset, 0, yMin, yMax );
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@ -2189,6 +2196,30 @@ void View::DrawZones()
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}
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}
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void View::DrawContextSwitches( const ContextSwitch* ctx, double pxns, const ImVec2& wpos, int offset )
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{
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auto& vec = ctx->v;
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_zvStart ), [] ( const auto& l, const auto& r ) { return (uint64_t)l.end < (uint64_t)r; } );
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if( it == vec.end() ) return;
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const auto citend = std::lower_bound( it, vec.end(), m_zvEnd, [] ( const auto& l, const auto& r ) { return l.start < r; } );
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if( it == citend ) return;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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const auto ty = ImGui::GetFontSize();
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auto draw = ImGui::GetWindowDrawList();
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while( it < citend )
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{
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auto& ev = *it;
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const auto end = ev.end >= 0 ? ev.end : m_worker.GetLastTime();
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const auto px0 = std::max( ( ev.start - m_zvStart ) * pxns, -10.0 );
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const auto px1 = std::min( ( end - m_zvStart ) * pxns, w + 10.0 );
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draw->AddLine( wpos + ImVec2( px0, round( offset + ty * 0.5 ) ), wpos + ImVec2( px1, round( offset + ty * 0.5 ) ), 0xFF00FF00 );
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++it;
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}
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}
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int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )
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{
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const auto ty = ImGui::GetFontSize();
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@ -108,6 +108,7 @@ private:
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bool DrawZoneFramesHeader();
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bool DrawZoneFrames( const FrameData& frames );
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void DrawZones();
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void DrawContextSwitches( const ContextSwitch* ctx, double pxns, const ImVec2& wpos, int offset );
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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