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Add a basic achievements manager.
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@ -22,6 +22,7 @@ include(${CMAKE_CURRENT_LIST_DIR}/../cmake/vendor.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/../cmake/server.cmake)
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set(SERVER_FILES
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TracyAchievements.cpp
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TracyBadVersion.cpp
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TracyColor.cpp
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TracyEventDebug.cpp
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32
profiler/src/profiler/TracyAchievements.cpp
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32
profiler/src/profiler/TracyAchievements.cpp
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@ -0,0 +1,32 @@
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#include <assert.h>
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#include "TracyAchievements.hpp"
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namespace tracy
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{
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AchievementsMgr::AchievementsMgr()
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{
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m_queue.emplace_back( "Discover achievements!" );
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m_queue.emplace_back( "Achievements are fun!" );
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m_queue.emplace_back( "The new beginnings are always the best!" );
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}
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const std::string* AchievementsMgr::GetNextQueue()
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{
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if( m_queue.empty() ) return nullptr;
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return &m_queue.front();
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}
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void AchievementsMgr::PopQueue()
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{
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assert( !m_queue.empty() );
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m_queue.erase( m_queue.begin() );
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}
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bool AchievementsMgr::NeedsUpdates() const
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{
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return !m_queue.empty();
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}
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}
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26
profiler/src/profiler/TracyAchievements.hpp
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26
profiler/src/profiler/TracyAchievements.hpp
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@ -0,0 +1,26 @@
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#ifndef __TRACYACHIEVEMENTS_HPP__
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#define __TRACYACHIEVEMENTS_HPP__
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#include <string>
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#include <vector>
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namespace tracy
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{
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class AchievementsMgr
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{
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public:
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AchievementsMgr();
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const std::string* GetNextQueue();
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void PopQueue();
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bool NeedsUpdates() const;
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private:
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std::vector<std::string> m_queue;
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};
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}
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#endif
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