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Don't match source location on a per-zone basis.
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@ -3226,10 +3226,13 @@ const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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void View::FindZones()
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void View::FindZones()
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{
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{
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const auto match = m_worker.GetMatchingSourceLocation( m_findZone.pattern );
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if( match.empty() ) return;
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for( const auto& v : m_worker.GetThreadData() )
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for( const auto& v : m_worker.GetThreadData() )
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{
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{
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auto thrOut = std::make_unique<ThreadData>();
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auto thrOut = std::make_unique<ThreadData>();
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FindZones( v->timeline, thrOut->timeline, m_findZone.maxDepth );
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FindZones( v->timeline, thrOut->timeline, match, m_findZone.maxDepth );
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if( !thrOut->timeline.empty() )
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if( !thrOut->timeline.empty() )
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{
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{
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@ -3239,24 +3242,21 @@ void View::FindZones()
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}
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}
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}
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}
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void View::FindZones( const Vector<ZoneEvent*>& events, Vector<ZoneEvent*>& out, const int maxdepth )
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void View::FindZones( const Vector<ZoneEvent*>& events, Vector<ZoneEvent*>& out, const std::vector<int32_t>& match, const int maxdepth )
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{
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{
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for( auto& ev : events )
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for( auto& ev : events )
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{
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{
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if( out.size() >= m_findZone.maxZonesPerThread ) break;
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if( out.size() >= m_findZone.maxZonesPerThread ) break;
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if( m_worker.GetZoneEnd( *ev ) == ev->start ) continue;
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if( m_worker.GetZoneEnd( *ev ) == ev->start ) continue;
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const auto& srcloc = m_worker.GetSourceLocation( ev->srcloc );
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if( std::find( match.begin(), match.end(), ev->srcloc ) != match.end() )
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const auto str = m_worker.GetString( srcloc.name.active ? srcloc.name : srcloc.function );
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if( strstr( str, m_findZone.pattern ) != nullptr )
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{
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{
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out.push_back( ev );
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out.push_back( ev );
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}
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}
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if( maxdepth != 0 )
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if( maxdepth != 0 )
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{
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{
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FindZones( ev->child, out, maxdepth - 1 );
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FindZones( ev->child, out, match, maxdepth - 1 );
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}
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}
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}
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}
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}
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}
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@ -91,7 +91,7 @@ private:
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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void FindZones();
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void FindZones();
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void FindZones( const Vector<ZoneEvent*> &events, Vector<ZoneEvent*> &out, const int maxdepth = 0 );
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void FindZones( const Vector<ZoneEvent*> &events, Vector<ZoneEvent*> &out, const std::vector<int32_t>& match, const int maxdepth = 0 );
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template <typename T>
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template <typename T>
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bool& Visible( const T* ptr )
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bool& Visible( const T* ptr )
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