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Mark activity when buzz anim is enabled.
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parent
6552108f52
commit
8117d7d4d4
@ -629,6 +629,7 @@ bool View::DrawImpl()
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}
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const auto& io = ImGui::GetIO();
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m_wasActive = false;
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assert( m_shortcut == ShortcutAction::None );
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if( io.KeyCtrl )
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@ -1069,14 +1070,14 @@ bool View::DrawImpl()
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}
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}
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m_callstackBuzzAnim.Update( io.DeltaTime );
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m_sampleParentBuzzAnim.Update( io.DeltaTime );
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m_callstackTreeBuzzAnim.Update( io.DeltaTime );
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m_zoneinfoBuzzAnim.Update( io.DeltaTime );
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m_findZoneBuzzAnim.Update( io.DeltaTime );
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m_optionsLockBuzzAnim.Update( io.DeltaTime );
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m_lockInfoAnim.Update( io.DeltaTime );
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m_statBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_callstackBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_sampleParentBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_callstackTreeBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_zoneinfoBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_findZoneBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_optionsLockBuzzAnim.Update( io.DeltaTime );
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m_wasActive |= m_lockInfoAnim.Update( io.DeltaTime );
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m_wasActive |= m_statBuzzAnim.Update( io.DeltaTime );
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if( m_firstFrame )
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{
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@ -1290,7 +1291,8 @@ void View::HighlightThread( uint64_t thread )
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bool View::WasActive() const
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{
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return m_zoomAnim.active ||
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return m_wasActive ||
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m_zoomAnim.active ||
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m_notificationTime > 0 ||
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m_worker.IsConnected() ||
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!m_worker.IsBackgroundDone();
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@ -555,6 +555,7 @@ private:
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std::vector<std::unique_ptr<Annotation>> m_annotations;
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UserData m_userData;
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bool m_wasActive = false;
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bool m_reconnectRequested = false;
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bool m_firstFrame = true;
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std::chrono::time_point<std::chrono::high_resolution_clock> m_firstFrameTime;
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