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Optional namespace shortening for ghost zones.
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@ -4081,13 +4081,19 @@ int View::DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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const auto& sym = frame->data[ghostKey.inlineFrame];
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const auto& sym = frame->data[ghostKey.inlineFrame];
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const auto isInline = ghostKey.inlineFrame != frame->size-1;
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const auto isInline = ghostKey.inlineFrame != frame->size-1;
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const auto col = isInline ? DarkenColor( color ) : color;
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const auto col = isInline ? DarkenColor( color ) : color;
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const auto symName = m_worker.GetString( sym.name );
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auto symName = m_worker.GetString( sym.name );
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uint32_t txtColor = symName[0] == '[' ? 0xFF999999 : 0xFFFFFFFF;
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uint32_t txtColor = symName[0] == '[' ? 0xFF999999 : 0xFFFFFFFF;
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const auto tsz = ImGui::CalcTextSize( symName );
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auto tsz = ImGui::CalcTextSize( symName );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), col );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), col );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), outline, 0.f, -1 );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), outline, 0.f, -1 );
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if( tsz.x > zsz )
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{
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symName = ShortenNamespace( symName );
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tsz = ImGui::CalcTextSize( symName );
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}
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if( tsz.x < zsz )
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if( tsz.x < zsz )
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{
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{
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const auto x = ( ev.start.Val() - m_vd.zvStart ) * pxns + ( ( end - ev.start.Val() ) * pxns - tsz.x ) / 2;
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const auto x = ( ev.start.Val() - m_vd.zvStart ) * pxns + ( ( end - ev.start.Val() ) * pxns - tsz.x ) / 2;
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