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Add texture wrapper.
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@ -114,6 +114,7 @@
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<ClCompile Include="..\..\..\server\TracyBadVersion.cpp" />
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<ClCompile Include="..\..\..\server\TracyMemory.cpp" />
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<ClCompile Include="..\..\..\server\TracyStorage.cpp" />
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<ClCompile Include="..\..\..\server\TracyTexture.cpp" />
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<ClCompile Include="..\..\..\server\TracyView.cpp" />
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<ClCompile Include="..\..\..\server\TracyWorker.cpp" />
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<ClCompile Include="..\..\libs\gl3w\GL\gl3w.c" />
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@ -165,6 +166,7 @@
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<ClInclude Include="..\..\..\server\TracySlab.hpp" />
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<ClInclude Include="..\..\..\server\TracyStorage.hpp" />
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<ClInclude Include="..\..\..\server\TracyStringDiscovery.hpp" />
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<ClInclude Include="..\..\..\server\TracyTexture.hpp" />
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<ClInclude Include="..\..\..\server\TracyVarArray.hpp" />
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<ClInclude Include="..\..\..\server\TracyVector.hpp" />
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<ClInclude Include="..\..\..\server\TracyVersion.hpp" />
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@ -93,6 +93,9 @@
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<ClCompile Include="..\..\..\imgui\imgui_widgets.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\server\TracyTexture.cpp">
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<Filter>server</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\common\tracy_lz4.hpp">
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@ -257,6 +260,9 @@
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<ClInclude Include="..\..\src\stb_image.h">
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<Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\server\TracyTexture.hpp">
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<Filter>server</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="DebugVis.natvis" />
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31
server/TracyTexture.cpp
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31
server/TracyTexture.cpp
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@ -0,0 +1,31 @@
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#include <gl/gl3w.h>
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#include "TracyTexture.hpp"
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namespace tracy
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{
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void* MakeTexture()
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{
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GLuint tex;
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glGenTextures( 1, &tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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return (void*)tex;
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}
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void FreeTexture( void* _tex )
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{
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auto tex = (GLuint)_tex;
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glDeleteTextures( 1, &tex );
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}
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void UpdateTexture( void* _tex, const char* data, int w, int h )
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{
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auto tex = (GLuint)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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}
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}
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13
server/TracyTexture.hpp
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13
server/TracyTexture.hpp
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#ifndef __TRACYTEXTURE_HPP__
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#define __TRACYTEXTURE_HPP__
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namespace tracy
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{
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void* MakeTexture();
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void FreeTexture( void* tex );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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}
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#endif
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