mirror of
https://github.com/wolfpld/tracy.git
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Update ImGui OpenGL loader.
This commit is contained in:
parent
56863f5ab7
commit
84ea1bc35b
@ -164,6 +164,8 @@ typedef khronos_uint8_t GLubyte;
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#define GL_FLOAT 0x1406
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#define GL_RGBA 0x1908
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#define GL_FILL 0x1B02
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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@ -179,6 +181,7 @@ typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
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typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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@ -195,6 +198,7 @@ GLAPI void APIENTRY glClear (GLbitfield mask);
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GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glFlush (void);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GLAPI GLenum APIENTRY glGetError (void);
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@ -251,6 +255,7 @@ typedef khronos_intptr_t GLintptr;
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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@ -271,7 +276,13 @@ typedef khronos_int16_t GLshort;
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint16_t GLushort;
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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@ -287,6 +298,7 @@ typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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@ -294,6 +306,8 @@ typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei buf
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
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@ -309,6 +323,7 @@ GLAPI GLuint APIENTRY glCreateShader (GLenum type);
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GLAPI void APIENTRY glDeleteProgram (GLuint program);
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GLAPI void APIENTRY glDeleteShader (GLuint shader);
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GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
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GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
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GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
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GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
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GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
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@ -316,6 +331,8 @@ GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsize
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GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
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GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
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GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
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GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
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GLAPI void APIENTRY glLinkProgram (GLuint program);
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GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
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GLAPI void APIENTRY glUseProgram (GLuint program);
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@ -444,124 +461,132 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union GL3WProcs {
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GL3WglProc ptr[55];
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GL3WglProc ptr[59];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLISENABLEDPROC IsEnabled;
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
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PFNGLVIEWPORTPROC Viewport;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLFLUSHPROC Flush;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
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PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
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PFNGLISENABLEDPROC IsEnabled;
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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PFNGLTEXPARAMETERIPROC TexParameteri;
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PFNGLUNIFORM1IPROC Uniform1i;
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PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
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PFNGLUSEPROGRAMPROC UseProgram;
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PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
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PFNGLVIEWPORTPROC Viewport;
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} gl;
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};
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GL3W_API extern union GL3WProcs imgl3wProcs;
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/* OpenGL functions */
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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#define glBlendEquation imgl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
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#define glBufferData imgl3wProcs.gl.BufferData
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#define glBufferSubData imgl3wProcs.gl.BufferSubData
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
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#define glDeleteShader imgl3wProcs.gl.DeleteShader
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader imgl3wProcs.gl.DetachShader
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#define glDisable imgl3wProcs.gl.Disable
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#define glDrawElements imgl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetError imgl3wProcs.gl.GetError
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
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#define glGetString imgl3wProcs.gl.GetString
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#define glGetStringi imgl3wProcs.gl.GetStringi
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
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#define glIsEnabled imgl3wProcs.gl.IsEnabled
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glUniform1i imgl3wProcs.gl.Uniform1i
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
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#define glUseProgram imgl3wProcs.gl.UseProgram
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
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#define glViewport imgl3wProcs.gl.Viewport
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture
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#define glAttachShader imgl3wProcs.gl.AttachShader
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#define glBindBuffer imgl3wProcs.gl.BindBuffer
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#define glBindSampler imgl3wProcs.gl.BindSampler
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#define glBindTexture imgl3wProcs.gl.BindTexture
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray
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#define glBlendEquation imgl3wProcs.gl.BlendEquation
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
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#define glBufferData imgl3wProcs.gl.BufferData
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#define glBufferSubData imgl3wProcs.gl.BufferSubData
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram
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#define glDeleteShader imgl3wProcs.gl.DeleteShader
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
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#define glDetachShader imgl3wProcs.gl.DetachShader
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#define glDisable imgl3wProcs.gl.Disable
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#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
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#define glDrawElements imgl3wProcs.gl.DrawElements
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glFlush imgl3wProcs.gl.Flush
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetError imgl3wProcs.gl.GetError
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv
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#define glGetString imgl3wProcs.gl.GetString
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#define glGetStringi imgl3wProcs.gl.GetStringi
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
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#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
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#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
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#define glIsEnabled imgl3wProcs.gl.IsEnabled
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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#define glTexParameteri imgl3wProcs.gl.TexParameteri
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#define glUniform1i imgl3wProcs.gl.Uniform1i
|
||||
#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
|
||||
#define glUseProgram imgl3wProcs.gl.UseProgram
|
||||
#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
|
||||
#define glViewport imgl3wProcs.gl.Viewport
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
@ -719,10 +744,12 @@ static const char *proc_names[] = {
|
||||
"glDeleteVertexArrays",
|
||||
"glDetachShader",
|
||||
"glDisable",
|
||||
"glDisableVertexAttribArray",
|
||||
"glDrawElements",
|
||||
"glDrawElementsBaseVertex",
|
||||
"glEnable",
|
||||
"glEnableVertexAttribArray",
|
||||
"glFlush",
|
||||
"glGenBuffers",
|
||||
"glGenTextures",
|
||||
"glGenVertexArrays",
|
||||
@ -736,6 +763,8 @@ static const char *proc_names[] = {
|
||||
"glGetString",
|
||||
"glGetStringi",
|
||||
"glGetUniformLocation",
|
||||
"glGetVertexAttribPointerv",
|
||||
"glGetVertexAttribiv",
|
||||
"glIsEnabled",
|
||||
"glLinkProgram",
|
||||
"glPixelStorei",
|
||||
|
Loading…
Reference in New Issue
Block a user