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Check for thread existence when adding a lock.
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@ -716,6 +716,14 @@ void View::InsertZone( Event* zone, Event* parent, Vector<Event*>& vec )
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void View::InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread )
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void View::InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread )
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{
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{
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auto tit = m_threadMap.find( thread );
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if( tit == m_threadMap.end() )
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{
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CheckThreadString( thread );
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m_threadMap.emplace( thread, (uint32_t)m_threads.size() );
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m_threads.push_back( new ThreadData { thread, true } );
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}
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auto it = lockmap.threadMap.find( thread );
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auto it = lockmap.threadMap.find( thread );
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if( it == lockmap.threadMap.end() )
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if( it == lockmap.threadMap.end() )
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{
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{
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