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Emscripten expects GLES2 (WebGL 1).
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@ -1,6 +1,10 @@
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#include "imgui/imgui_impl_glfw.h"
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#include "imgui/imgui_impl_opengl3.h"
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#include "imgui/imgui_impl_opengl3_loader.h"
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#ifdef __EMSCRIPTEN__
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# include <GLES2/gl2.h>
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#else
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# include "imgui/imgui_impl_opengl3_loader.h"
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#endif
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#include <chrono>
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#include <GLFW/glfw3.h>
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@ -80,7 +84,11 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { s_redraw(); } );
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ImGui_ImplGlfw_InitForOpenGL( s_window, true );
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#ifdef __EMSCRIPTEN__
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ImGui_ImplOpenGL3_Init( "#version 100" );
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#else
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ImGui_ImplOpenGL3_Init( "#version 150" );
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#endif
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s_redraw = redraw;
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s_mainThreadTasks = mainThreadTasks;
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@ -1,6 +1,10 @@
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#include <inttypes.h>
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#include "../profiler/src/imgui/imgui_impl_opengl3_loader.h"
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#ifdef __EMSCRIPTEN__
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# include <GLES2/gl2.h>
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#else
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# include "../profiler/src/imgui/imgui_impl_opengl3_loader.h"
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#endif
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#include "TracyTexture.hpp"
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#ifndef COMPRESSED_RGB_S3TC_DXT1_EXT
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