Improve context switches drawing.

This commit is contained in:
Bartosz Taudul 2019-08-13 03:20:33 +02:00
parent b313e46139
commit 874a2596f7
2 changed files with 65 additions and 14 deletions

View File

@ -105,6 +105,7 @@ static inline bool AreOtherWaiting( uint64_t bitlist, uint64_t threadBit )
enum { MinVisSize = 3 }; enum { MinVisSize = 3 };
enum { MinCtxSize = 4 };
enum { MinFrameSize = 5 }; enum { MinFrameSize = 5 };
static View* s_instance = nullptr; static View* s_instance = nullptr;
@ -1372,7 +1373,7 @@ static uint32_t DarkenColor( uint32_t color )
( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) * 2 / 3 ) ) ); ( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) * 2 / 3 ) ) );
} }
static void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, double end, double h, uint32_t color ) static void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, double end, double h, uint32_t color, float thickness = 1.f )
{ {
int mode = 0; int mode = 0;
while( start < end ) while( start < end )
@ -1381,15 +1382,15 @@ static void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, doub
switch( mode ) switch( mode )
{ {
case 0: case 0:
draw->AddLine( wpos + ImVec2( start, 0 ), wpos + ImVec2( start + step, round( -step ) ), color ); draw->AddLine( wpos + ImVec2( start, 0 ), wpos + ImVec2( start + step, round( -step ) ), color, thickness );
mode = 1; mode = 1;
break; break;
case 1: case 1:
draw->AddLine( wpos + ImVec2( start, round( -h/2 ) ), wpos + ImVec2( start + step, round( step - h/2 ) ), color ); draw->AddLine( wpos + ImVec2( start, round( -h/2 ) ), wpos + ImVec2( start + step, round( step - h/2 ) ), color, thickness );
mode = 2; mode = 2;
break; break;
case 2: case 2:
draw->AddLine( wpos + ImVec2( start, round( h/2 ) ), wpos + ImVec2( start + step, round( h/2 - step ) ), color ); draw->AddLine( wpos + ImVec2( start, round( h/2 ) ), wpos + ImVec2( start + step, round( h/2 - step ) ), color, thickness );
mode = 1; mode = 1;
break; break;
default: default:
@ -1885,8 +1886,8 @@ void View::DrawZones()
auto ctxSwitch = m_worker.GetContextSwitchData( v->id ); auto ctxSwitch = m_worker.GetContextSwitchData( v->id );
if( ctxSwitch ) if( ctxSwitch )
{ {
DrawContextSwitches( ctxSwitch, pxns, wpos, offset ); DrawContextSwitches( ctxSwitch, pxns, int64_t( nspx ), wpos, offset );
offset += ostep; offset += round( ostep * 0.75f );
} }
if( m_drawZones ) if( m_drawZones )
@ -2196,28 +2197,78 @@ void View::DrawZones()
} }
} }
void View::DrawContextSwitches( const ContextSwitch* ctx, double pxns, const ImVec2& wpos, int offset ) void View::DrawContextSwitches( const ContextSwitch* ctx, double pxns, int64_t nspx, const ImVec2& wpos, int offset )
{ {
auto& vec = ctx->v; auto& vec = ctx->v;
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_zvStart ), [] ( const auto& l, const auto& r ) { return (uint64_t)l.end < (uint64_t)r; } ); auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_zvStart ), [] ( const auto& l, const auto& r ) { return (uint64_t)l.end < (uint64_t)r; } );
if( it == vec.end() ) return; if( it == vec.end() ) return;
if( it != vec.begin() ) --it;
const auto citend = std::lower_bound( it, vec.end(), m_zvEnd, [] ( const auto& l, const auto& r ) { return l.start < r; } ); auto citend = std::lower_bound( it, vec.end(), m_zvEnd, [] ( const auto& l, const auto& r ) { return l.start < r; } );
if( it == citend ) return; if( it == citend ) return;
if( citend != vec.end() ) ++citend;
const auto w = ImGui::GetWindowContentRegionWidth() - 1; const auto w = ImGui::GetWindowContentRegionWidth() - 1;
const auto ty = ImGui::GetFontSize(); const auto ty = round( ImGui::GetFontSize() * 0.75 );
auto draw = ImGui::GetWindowDrawList(); auto draw = ImGui::GetWindowDrawList();
auto pit = citend;
double minpx = -10.0;
while( it < citend ) while( it < citend )
{ {
auto& ev = *it; auto& ev = *it;
if( pit != citend )
{
const auto px0 = std::max( { ( pit->end - m_zvStart ) * pxns, -10.0, minpx } );
const auto px1 = std::min( ( ev.start - m_zvStart ) * pxns, w + 10.0 );
const auto color = pit->cpu != ev.cpu ? 0xFFEE7711 : 0xFF2222AA;
draw->AddLine( wpos + ImVec2( px0, round( offset + ty * 0.5 ) - 0.5 ), wpos + ImVec2( px1, round( offset + ty * 0.5 ) - 0.5 ), color, 2 );
}
const auto end = ev.end >= 0 ? ev.end : m_worker.GetLastTime(); const auto end = ev.end >= 0 ? ev.end : m_worker.GetLastTime();
const auto zsz = std::max( ( end - ev.start ) * pxns, pxns * 0.5 );
if( zsz < MinCtxSize )
{
int num = 0;
const auto px0 = std::max( ( ev.start - m_zvStart ) * pxns, -10.0 ); const auto px0 = std::max( ( ev.start - m_zvStart ) * pxns, -10.0 );
auto px1 = ( end - m_zvStart ) * pxns;
auto rend = end;
auto nextTime = end + MinCtxSize;
for(;;)
{
const auto prevIt = it;
it = std::lower_bound( it, citend, nextTime, [] ( const auto& l, const auto& r ) { return (uint64_t)l.end < (uint64_t)r; } );
if( it == prevIt ) ++it;
num += std::distance( prevIt, it );
if( it == citend ) break;
const auto nend = it->end >= 0 ? it->end : m_worker.GetLastTime();
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinCtxSize * 2 ) break;
px1 = pxnext;
rend = nend;
nextTime = nend + nspx;
}
minpx = std::min( std::max( px1, px0+MinCtxSize ), double( w + 10 ) );
if( num == 1 )
{
draw->AddLine( wpos + ImVec2( px0, round( offset + ty * 0.5 ) - 0.5 ), wpos + ImVec2( minpx, round( offset + ty * 0.5 ) - 0.5 ), 0xFF22DD22, 2 );
}
else
{
DrawZigZag( draw, wpos + ImVec2( 0, offset + round( ty/2 ) ), px0, minpx, ty/4, 0xFF888888, 1.5 );
}
pit = it-1;
}
else
{
const auto px0 = std::max( { ( ev.start - m_zvStart ) * pxns, -10.0, minpx } );
const auto px1 = std::min( ( end - m_zvStart ) * pxns, w + 10.0 ); const auto px1 = std::min( ( end - m_zvStart ) * pxns, w + 10.0 );
draw->AddLine( wpos + ImVec2( px0, round( offset + ty * 0.5 ) ), wpos + ImVec2( px1, round( offset + ty * 0.5 ) ), 0xFF00FF00 ); draw->AddLine( wpos + ImVec2( px0, round( offset + ty * 0.5 ) - 0.5 ), wpos + ImVec2( px1, round( offset + ty * 0.5 ) - 0.5 ), 0xFF22DD22, 2 );
pit = it;
++it; ++it;
} }
}
} }
int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax ) int View::DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax )

View File

@ -108,7 +108,7 @@ private:
bool DrawZoneFramesHeader(); bool DrawZoneFramesHeader();
bool DrawZoneFrames( const FrameData& frames ); bool DrawZoneFrames( const FrameData& frames );
void DrawZones(); void DrawZones();
void DrawContextSwitches( const ContextSwitch* ctx, double pxns, const ImVec2& wpos, int offset ); void DrawContextSwitches( const ContextSwitch* ctx, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax ); int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );