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Move DrawStripedRect() out of header.
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@ -47,4 +47,55 @@ void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, double end,
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draw->AddPolyline( path, ptr - path, color, 0, thickness );
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}
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void DrawStripedRect( ImDrawList* draw, const ImVec2& wpos, double x0, double y0, double x1, double y1, double sw, uint32_t color, bool fix_stripes_in_screen_space, bool inverted )
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{
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assert( x1 >= x0 );
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assert( y1 >= y0 );
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assert( sw > 0 );
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const auto ww = ImGui::GetItemRectSize().x;
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if( x0 > ww || x1 < 0 ) return;
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if( x1 - x0 > ww )
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{
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x0 = std::max<double>( 0, x0 );
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x1 = std::min<double>( ww, x1 );
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}
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x0 += wpos.x;
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x1 += wpos.x;
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ImGui::PushClipRect( ImVec2( x0, y0 ), ImVec2( x1, y1 ), true );
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const auto rw = x1 - x0;
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const auto rh = y1 - y0;
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const auto cnt = int( ( rh + rw + sw*2 ) / ( sw*2 ) );
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auto v0 = ImVec2( x0, y0 - rw );
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if ( fix_stripes_in_screen_space )
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{
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const auto window_height = double( ImGui::GetWindowHeight() );
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const auto flipped_v0y = window_height - v0.y; //we transform into a y-is-up coordinate space to achieve upper-left to lower-right stripes. If we didn't, we would calculate values for lower-left to upper-right
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const auto manhattan_distance = x0 + flipped_v0y;
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const auto in_multiples_of_2_times_sw = int( manhattan_distance / ( sw*2 ) );
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const auto floored_manhatten_distance = double( in_multiples_of_2_times_sw*sw*2 ); //floor in terms of 2 * stripe width
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const auto corrected_flipped_v0y = ( floored_manhatten_distance - x0 ); //the corrected (floored) y respects the position of the stripes
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v0.y = window_height - corrected_flipped_v0y - double( inverted*sw ); //transform back into y-is-down imgui space
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}
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for( int i=0; i<cnt; i++ )
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{
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw + sw ) );
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 + sw ) );
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draw->PathFillConvex( color );
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}
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ImGui::PopClipRect();
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}
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}
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@ -24,6 +24,8 @@ namespace tracy
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{
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void DrawZigZag( ImDrawList* draw, const ImVec2& wpos, double start, double end, double h, uint32_t color, float thickness = 1.f );
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void DrawStripedRect( ImDrawList* draw, const ImVec2& wpos, double x0, double y0, double x1, double y1, double sw, uint32_t color, bool fix_stripes_in_screen_space, bool inverted );
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static const ImVec4 SyntaxColors[] = {
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{ 0.7f, 0.7f, 0.7f, 1 }, // default
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@ -196,57 +198,6 @@ static const ImVec4 SyntaxColorsDimmed[] = {
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return res;
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}
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[[maybe_unused]] static void DrawStripedRect( ImDrawList* draw, const ImVec2& wpos, double x0, double y0, double x1, double y1, double sw, uint32_t color, bool fix_stripes_in_screen_space, bool inverted )
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{
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assert( x1 >= x0 );
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assert( y1 >= y0 );
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assert( sw > 0 );
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const auto ww = ImGui::GetItemRectSize().x;
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if( x0 > ww || x1 < 0 ) return;
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if( x1 - x0 > ww )
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{
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x0 = std::max<double>( 0, x0 );
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x1 = std::min<double>( ww, x1 );
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}
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x0 += wpos.x;
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x1 += wpos.x;
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ImGui::PushClipRect( ImVec2( x0, y0 ), ImVec2( x1, y1 ), true );
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const auto rw = x1 - x0;
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const auto rh = y1 - y0;
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const auto cnt = int( ( rh + rw + sw*2 ) / ( sw*2 ) );
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auto v0 = ImVec2( x0, y0 - rw );
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if ( fix_stripes_in_screen_space )
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{
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const auto window_height = double( ImGui::GetWindowHeight() );
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const auto flipped_v0y = window_height - v0.y; //we transform into a y-is-up coordinate space to achieve upper-left to lower-right stripes. If we didn't, we would calculate values for lower-left to upper-right
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const auto manhattan_distance = x0 + flipped_v0y;
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const auto in_multiples_of_2_times_sw = int( manhattan_distance / ( sw*2 ) );
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const auto floored_manhatten_distance = double( in_multiples_of_2_times_sw*sw*2 ); //floor in terms of 2 * stripe width
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const auto corrected_flipped_v0y = ( floored_manhatten_distance - x0 ); //the corrected (floored) y respects the position of the stripes
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v0.y = window_height - corrected_flipped_v0y - double( inverted*sw ); //transform back into y-is-down imgui space
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}
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for( int i=0; i<cnt; i++ )
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{
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw + sw ) );
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 + sw ) );
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draw->PathFillConvex( color );
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}
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ImGui::PopClipRect();
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}
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[[maybe_unused]] static tracy_force_inline void DrawLine( ImDrawList* draw, const ImVec2& v1, const ImVec2& v2, uint32_t col, float thickness = 1.0f )
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{
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const ImVec2 data[2] = { v1, v2 };
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