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Remove dead code.
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parent
653caf159f
commit
89ddfd0006
@ -1544,7 +1544,6 @@ bool View::DrawZoneFrames( const FrameData& frames )
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const auto end = ( m_worker.GetFrameBegin( frames, zrange.second-1 ) - m_zvStart ) * pxns;
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const auto end = ( m_worker.GetFrameBegin( frames, zrange.second-1 ) - m_zvStart ) * pxns;
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DrawZigZag( draw, wpos + ImVec2( 0, round( ty / 2 ) ), begin, std::max( begin + MinFrameSize, end ), ty / 4, inactiveColor );
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DrawZigZag( draw, wpos + ImVec2( 0, round( ty / 2 ) ), begin, std::max( begin + MinFrameSize, end ), ty / 4, inactiveColor );
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}
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}
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prev = -1;
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}
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}
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if( hover )
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if( hover )
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@ -1574,8 +1573,7 @@ void View::DrawZones()
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if( m_zvStart == m_zvEnd ) return;
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if( m_zvStart == m_zvEnd ) return;
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assert( m_zvStart < m_zvEnd );
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assert( m_zvStart < m_zvEnd );
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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if( ImGui::GetCurrentWindow()->SkipItems ) return;
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if( window->SkipItems ) return;
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m_gpuThread = 0;
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m_gpuThread = 0;
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m_gpuStart = 0;
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m_gpuStart = 0;
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@ -1596,7 +1594,6 @@ void View::DrawZones()
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetWindowContentRegionWidth(), ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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ImGui::BeginChild( "##zoneWin", ImVec2( ImGui::GetWindowContentRegionWidth(), ImGui::GetContentRegionAvail().y ), false, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_NoScrollWithMouse );
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window = ImGui::GetCurrentWindow();
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto wpos = ImGui::GetCursorScreenPos();
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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const auto w = ImGui::GetWindowContentRegionWidth() - 1;
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const auto h = std::max<float>( m_zvHeight, ImGui::GetContentRegionAvail().y - 4 ); // magic border value
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const auto h = std::max<float>( m_zvHeight, ImGui::GetContentRegionAvail().y - 4 ); // magic border value
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@ -3335,7 +3332,6 @@ int View::DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, fl
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min = tmp[i].val < min ? tmp[i].val : min;
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min = tmp[i].val < min ? tmp[i].val : min;
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max = tmp[i].val > max ? tmp[i].val : max;
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max = tmp[i].val > max ? tmp[i].val : max;
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}
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}
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tmp += sz;
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}
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}
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const auto revrange = 1.0 / ( max - min );
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const auto revrange = 1.0 / ( max - min );
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