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Add frame target UI.
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@ -21,7 +21,7 @@ constexpr auto FileAnnotations = "annotations";
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constexpr auto FileSourceSubstitutions = "srcsub";
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enum : uint32_t { VersionTimeline = 0 };
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enum : uint32_t { VersionOptions = 6 };
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enum : uint32_t { VersionOptions = 7 };
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enum : uint32_t { VersionAnnotations = 0 };
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enum : uint32_t { VersionSourceSubstitutions = 0 };
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@ -102,6 +102,7 @@ void UserData::LoadState( ViewData& data )
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fread( &data.drawPlots, 1, sizeof( data.drawPlots ), f );
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fread( &data.onlyContendedLocks, 1, sizeof( data.onlyContendedLocks ), f );
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fread( &data.drawEmptyLabels, 1, sizeof( data.drawEmptyLabels ), f );
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fread( &data.drawFrameTargets, 1, sizeof( data.drawFrameTargets ), f );
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fread( &data.drawContextSwitches, 1, sizeof( data.drawContextSwitches ), f );
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fread( &data.darkenContextSwitches, 1, sizeof( data.darkenContextSwitches ), f );
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fread( &data.drawCpuData, 1, sizeof( data.drawCpuData ), f );
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@ -110,6 +111,7 @@ void UserData::LoadState( ViewData& data )
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fread( &data.dynamicColors, 1, sizeof( data.dynamicColors ), f );
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fread( &data.forceColors, 1, sizeof( data.forceColors ), f );
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fread( &data.ghostZones, 1, sizeof( data.ghostZones ), f );
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fread( &data.frameTarget, 1, sizeof( data.frameTarget ), f );
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}
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fclose( f );
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}
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@ -144,6 +146,7 @@ void UserData::SaveState( const ViewData& data )
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fwrite( &data.drawPlots, 1, sizeof( data.drawPlots ), f );
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fwrite( &data.onlyContendedLocks, 1, sizeof( data.onlyContendedLocks ), f );
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fwrite( &data.drawEmptyLabels, 1, sizeof( data.drawEmptyLabels ), f );
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fwrite( &data.drawFrameTargets, 1, sizeof( data.drawFrameTargets ), f );
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fwrite( &data.drawContextSwitches, 1, sizeof( data.drawContextSwitches ), f );
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fwrite( &data.darkenContextSwitches, 1, sizeof( data.darkenContextSwitches ), f );
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fwrite( &data.drawCpuData, 1, sizeof( data.drawCpuData ), f );
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@ -152,6 +155,7 @@ void UserData::SaveState( const ViewData& data )
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fwrite( &data.dynamicColors, 1, sizeof( data.dynamicColors ), f );
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fwrite( &data.forceColors, 1, sizeof( data.forceColors ), f );
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fwrite( &data.ghostZones, 1, sizeof( data.ghostZones ), f );
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fwrite( &data.frameTarget, 1, sizeof( data.frameTarget ), f );
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fclose( f );
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}
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}
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@ -8335,6 +8335,18 @@ void View::DrawOptions()
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bool val = m_vd.drawEmptyLabels;
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ImGui::Checkbox( ICON_FA_EXPAND " Draw empty labels", &val );
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m_vd.drawEmptyLabels = val;
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val = m_vd.drawFrameTargets;
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ImGui::Checkbox( ICON_FA_FLAG_CHECKERED " Draw frame targets", &val );
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m_vd.drawFrameTargets = val;
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ImGui::Indent();
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int tmp = m_vd.frameTarget;
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ImGui::SetNextItemWidth( 120 );
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if( ImGui::InputInt( "Target FPS", &tmp ) )
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{
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if( tmp < 1 ) tmp = 1;
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m_vd.frameTarget = tmp;
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}
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ImGui::Unindent();
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if( m_worker.HasContextSwitches() )
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{
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ImGui::Separator();
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@ -46,6 +46,7 @@ struct ViewData
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uint8_t drawPlots = true;
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uint8_t onlyContendedLocks = true;
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uint8_t drawEmptyLabels = false;
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uint8_t drawFrameTargets = false;
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uint8_t drawContextSwitches = true;
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uint8_t darkenContextSwitches = true;
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uint8_t drawCpuData = true;
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@ -54,6 +55,8 @@ struct ViewData
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uint8_t dynamicColors = 1;
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uint8_t forceColors = false;
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uint8_t ghostZones = true;
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uint32_t frameTarget = 60;
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};
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struct Annotation
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