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Display number of context switch regions.
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0b03fed61c
commit
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@ -8602,6 +8602,7 @@ void View::DrawInfo()
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TextFocused( "Call stacks:", RealToString( m_worker.GetCallstackPayloadCount(), true ) );
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TextFocused( "Call stack frames:", RealToString( m_worker.GetCallstackFrameCount(), true ) );
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TextFocused( "Frame images:", RealToString( ficnt, true ) );
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TextFocused( "Context switch regions:", RealToString( m_worker.GetContextSwitchCount(), true ) );
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ImGui::TreePop();
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}
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@ -1246,6 +1246,16 @@ uint64_t Worker::GetPlotCount() const
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return cnt;
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}
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uint64_t Worker::GetContextSwitchCount() const
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{
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uint64_t cnt = 0;
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for( auto& v : m_data.ctxSwitch )
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{
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cnt += v.second->v.size();
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}
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return cnt;
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}
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const ContextSwitch* const Worker::GetContextSwitchData( uint64_t thread ) const
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{
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auto it = m_data.ctxSwitch.find( thread );
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@ -267,6 +267,7 @@ public:
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uint64_t GetZoneCount() const { return m_data.zonesCnt; }
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uint64_t GetLockCount() const;
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uint64_t GetPlotCount() const;
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uint64_t GetContextSwitchCount() const;
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uint64_t GetSrcLocCount() const { return m_data.sourceLocationPayload.size() + m_data.sourceLocation.size(); }
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uint64_t GetCallstackPayloadCount() const { return m_data.callstackPayload.size() - 1; }
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uint64_t GetCallstackFrameCount() const { return m_data.callstackFrameMap.size(); }
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