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Let's not worry about lock memory reuse.
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commit
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@ -1,23 +1,28 @@
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#ifndef __TRACYLOCK_HPP__
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#define __TRACYLOCK_HPP__
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#include <atomic>
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#include "../common/TracySystem.hpp"
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#include "TracyProfiler.hpp"
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namespace tracy
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{
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static std::atomic<uint64_t> s_lockCounter( 0 );
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template<class T>
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class Lockable
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{
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public:
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Lockable( const SourceLocation* srcloc )
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: m_id( s_lockCounter.fetch_add( 1, std::memory_order_relaxed ) )
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{
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Magic magic;
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::LockAnnounce;
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item->lockAnnounce.id = (uint64_t)&m_lockable;
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item->lockAnnounce.id = m_id;
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item->lockAnnounce.srcloc = (uint64_t)srcloc;
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s_queue.enqueue_finish( token, magic );
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}
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@ -34,7 +39,7 @@ public:
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::LockWait;
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item->lockWait.id = (uint64_t)&m_lockable;
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item->lockWait.id = m_id;
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item->lockWait.thread = thread;
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item->lockWait.time = Profiler::GetTime( item->zoneBegin.cpu );
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s_queue.enqueue_finish( token, magic );
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@ -47,7 +52,7 @@ public:
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::LockObtain;
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item->lockObtain.id = (uint64_t)&m_lockable;
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item->lockObtain.id = m_id;
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item->lockObtain.thread = thread;
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item->lockObtain.time = Profiler::GetTime( item->zoneBegin.cpu );
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s_queue.enqueue_finish( token, magic );
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@ -63,7 +68,7 @@ public:
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auto& token = s_token;
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auto item = s_queue.enqueue_begin( token, magic );
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item->hdr.type = QueueType::LockRelease;
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item->lockRelease.id = (uint64_t)&m_lockable;
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item->lockRelease.id = m_id;
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item->lockRelease.thread = GetThreadHandle();
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item->lockRelease.time = Profiler::GetTime( item->zoneBegin.cpu );
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s_queue.enqueue_finish( token, magic );
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@ -89,6 +94,7 @@ public:
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private:
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T m_lockable;
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uint64_t m_id;
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};
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};
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@ -74,27 +74,27 @@ struct QueueZoneName
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struct QueueLockAnnounce
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{
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uint64_t id; // ptr
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uint64_t id;
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uint64_t srcloc; // ptr
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};
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struct QueueLockWait
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{
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uint64_t id; // ptr
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uint64_t id;
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int64_t time;
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uint64_t thread;
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};
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struct QueueLockObtain
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{
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uint64_t id; // ptr
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uint64_t id;
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int64_t time;
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uint64_t thread;
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};
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struct QueueLockRelease
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{
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uint64_t id; // ptr
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uint64_t id;
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int64_t time;
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uint64_t thread;
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};
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@ -457,15 +457,8 @@ void View::ProcessLockAnnounce( const QueueLockAnnounce& ev )
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auto ptr = m_slab.Alloc<LockEvent>();
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ptr->srcloc = ev.srcloc;
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auto it = m_lockMap.find( ev.id );
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if( it == m_lockMap.end() )
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{
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m_lockMap.emplace( ev.id, ptr );
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}
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else
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{
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it->second = ptr;
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}
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assert( m_lockMap.find( ev.id ) == m_lockMap.end() );
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m_lockMap.emplace( ev.id, ptr );
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std::lock_guard<std::mutex> lock( m_lock );
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m_locks.push_back( ptr );
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