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Remove floating point computation within hot loops.
This commit is contained in:
parent
2e1d0deb3f
commit
8d21202aaa
@ -3829,11 +3829,12 @@ void View::DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxn
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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if( zsz < MinCtxSize )
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if( zsz < MinCtxSize )
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{
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{
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const auto MinCtxNs = MinCtxSize * nspx;
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int num = 0;
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int num = 0;
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const auto px0 = std::max( ( ev.Start() - m_vd.zvStart ) * pxns, -10.0 );
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const auto px0 = std::max( ( ev.Start() - m_vd.zvStart ) * pxns, -10.0 );
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auto px1 = ( end - m_vd.zvStart ) * pxns;
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auto px1ns = end - m_vd.zvStart;
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auto rend = end;
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auto rend = end;
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auto nextTime = end + MinCtxSize * nspx;
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auto nextTime = end + MinCtxNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -3842,13 +3843,13 @@ void View::DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxn
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == citend ) break;
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if( it == citend ) break;
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const auto nend = it->IsEndValid() ? it->End() : m_worker.GetLastTime();
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const auto nend = it->IsEndValid() ? it->End() : m_worker.GetLastTime();
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext - px1 >= MinCtxSize * 2 ) break;
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if( nsnext - px1ns >= MinCtxNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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rend = nend;
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rend = nend;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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minpx = std::min( std::max( px1, px0+MinCtxSize ), double( w + 10 ) );
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minpx = std::min( std::max( px1ns * pxns, px0+MinCtxSize ), double( w + 10 ) );
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if( num == 1 )
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if( num == 1 )
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{
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{
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DrawLine( draw, dpos + ImVec2( px0, offset + ty05 - 0.5f ), dpos + ImVec2( minpx, offset + ty05 - 0.5f ), 0xFF22DD22, 2 );
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DrawLine( draw, dpos + ImVec2( px0, offset + ty05 - 0.5f ), dpos + ImVec2( minpx, offset + ty05 - 0.5f ), 0xFF22DD22, 2 );
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@ -3935,23 +3936,26 @@ void View::DrawSamples( const Vector<SampleData>& vec, bool hover, double pxns,
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int num;
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int num;
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if( next != itend )
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if( next != itend )
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{
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{
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px1 = ( next->time.Val() - m_vd.zvStart ) * pxns;
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auto px1ns = next->time.Val() - m_vd.zvStart;
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px1 = px1ns * pxns;
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if( px1 - px0 < MinVis )
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if( px1 - px0 < MinVis )
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{
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{
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const auto MinVisNs = MinVis * nspx;
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visible = false;
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visible = false;
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auto nextTime = px0 + MinVis * nspx;
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auto nextTime = px0 + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prev = next;
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const auto prev = next;
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next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
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if( prev == next ) ++next;
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if( prev == next ) ++next;
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if( next == itend ) break;
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if( next == itend ) break;
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const auto pxnext = ( next->time.Val() - m_vd.zvStart ) * pxns;
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const auto nsnext = next->time.Val() - m_vd.zvStart;
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if( pxnext - px1 >= MinVis ) break;
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if( nsnext - px1ns >= MinVisNs ) break;
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px1 = pxnext;
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px1ns = nsnext;
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nextTime = next->time.Val() + nspx;
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nextTime = next->time.Val() + nspx;
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}
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}
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num = next - it;
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num = next - it;
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px1 = px1ns * pxns;
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}
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}
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}
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}
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if( visible )
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if( visible )
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@ -4031,11 +4035,12 @@ int View::DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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const auto MinVisNs = MinVisSize * nspx;
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const auto color = MixGhostColor( GetThreadColor( tid, depth ), 0x665555 );
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const auto color = MixGhostColor( GetThreadColor( tid, depth ), 0x665555 );
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const auto px0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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const auto px0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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auto px1 = ( ev.end.Val() - m_vd.zvStart ) * pxns;
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auto px1ns = ev.end.Val() - m_vd.zvStart;
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auto rend = end;
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auto rend = end;
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auto nextTime = end + MinVisSize * nspx;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4043,12 +4048,13 @@ int View::DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = it->end.Val();
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const auto nend = it->end.Val();
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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rend = nend;
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rend = nend;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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const auto px1 = px1ns * pxns;
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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@ -4261,8 +4267,9 @@ int View::SkipGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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auto px1 = ( ev.end.Val() - m_vd.zvStart ) * pxns;
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const auto MinVisNs = MinVisSize * nspx;
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auto nextTime = end + MinVisSize * nspx;
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auto px1ns = ev.end.Val() - m_vd.zvStart;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4270,9 +4277,9 @@ int View::SkipGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns,
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = it->end.Val();
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const auto nend = it->end.Val();
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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}
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}
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@ -4359,12 +4366,13 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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const auto MinVisNs = MinVisSize * nspx;
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const auto color = GetThreadColor( tid, depth );
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const auto color = GetThreadColor( tid, depth );
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int num = 0;
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int num = 0;
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const auto px0 = ( ev.Start() - m_vd.zvStart ) * pxns;
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const auto px0 = ( ev.Start() - m_vd.zvStart ) * pxns;
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auto px1 = ( end - m_vd.zvStart ) * pxns;
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auto px1ns = end - m_vd.zvStart;
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auto rend = end;
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auto rend = end;
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auto nextTime = end + MinVisSize * nspx;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4373,12 +4381,13 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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rend = nend;
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rend = nend;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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const auto px1 = px1ns * pxns;
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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@ -4571,8 +4580,9 @@ int View::SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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auto px1 = ( end - m_vd.zvStart ) * pxns;
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const auto MinVisNs = MinVisSize * nspx;
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auto nextTime = end + MinVisSize * nspx;
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auto px1ns = end - m_vd.zvStart;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4580,9 +4590,9 @@ int View::SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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if( it == prevIt ) ++it;
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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}
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}
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@ -4670,11 +4680,12 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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const auto MinVisNs = MinVisSize * nspx;
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int num = 0;
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int num = 0;
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const auto px0 = ( start - m_vd.zvStart ) * pxns;
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const auto px0 = ( start - m_vd.zvStart ) * pxns;
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auto px1 = ( end - m_vd.zvStart ) * pxns;
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auto px1ns = end - m_vd.zvStart;
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auto rend = end;
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auto rend = end;
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auto nextTime = end + MinVisSize * nspx;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4683,12 +4694,13 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
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const auto nsnext = nend - m_vd.zvStart;
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if( pxnext < 0 || pxnext - px1 >= MinVisSize * 2 ) break;
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if( nsnext < 0 || nsnext - px1ns >= MinVisNs * 2 ) break;
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px1 = pxnext;
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px1ns = nsnext;
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rend = nend;
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rend = nend;
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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const auto px1 = px1ns * pxns;
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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@ -4826,8 +4838,9 @@ int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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auto px1 = ( end - m_vd.zvStart ) * pxns;
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const auto MinVisNs = MinVisSize * nspx;
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auto nextTime = end + MinVisSize * nspx;
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auto px1ns = end - m_vd.zvStart;
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auto nextTime = end + MinVisNs;
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for(;;)
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for(;;)
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{
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{
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const auto prevIt = it;
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const auto prevIt = it;
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@ -4835,9 +4848,9 @@ int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
|
|||||||
if( it == prevIt ) ++it;
|
if( it == prevIt ) ++it;
|
||||||
if( it == zitend ) break;
|
if( it == zitend ) break;
|
||||||
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
|
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
|
||||||
const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
|
const auto nsnext = nend - m_vd.zvStart;
|
||||||
if( pxnext - px1 >= MinVisSize * 2 ) break;
|
if( nsnext - px1ns >= MinVisNs * 2 ) break;
|
||||||
px1 = pxnext;
|
px1ns = nsnext;
|
||||||
nextTime = nend + nspx;
|
nextTime = nend + nspx;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -5928,11 +5941,12 @@ int View::DrawCpuData( int offset, double pxns, const ImVec2& wpos, bool hover,
|
|||||||
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
|
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
|
||||||
if( zsz < MinVisSize )
|
if( zsz < MinVisSize )
|
||||||
{
|
{
|
||||||
|
const auto MinVisNs = MinVisSize * nspx;
|
||||||
int num = 0;
|
int num = 0;
|
||||||
const auto px0 = ( start - m_vd.zvStart ) * pxns;
|
const auto px0 = ( start - m_vd.zvStart ) * pxns;
|
||||||
auto px1 = ( end - m_vd.zvStart ) * pxns;
|
auto px1ns = end - m_vd.zvStart;
|
||||||
auto rend = end;
|
auto rend = end;
|
||||||
auto nextTime = end + MinVisSize * nspx;
|
auto nextTime = end + MinVisNs;
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
const auto prevIt = it;
|
const auto prevIt = it;
|
||||||
@ -5941,12 +5955,13 @@ int View::DrawCpuData( int offset, double pxns, const ImVec2& wpos, bool hover,
|
|||||||
num += std::distance( prevIt, it );
|
num += std::distance( prevIt, it );
|
||||||
if( it == eit ) break;
|
if( it == eit ) break;
|
||||||
const auto nend = it->IsEndValid() ? it->End() : m_worker.GetLastTime();
|
const auto nend = it->IsEndValid() ? it->End() : m_worker.GetLastTime();
|
||||||
const auto pxnext = ( nend - m_vd.zvStart ) * pxns;
|
const auto nsnext = nend - m_vd.zvStart;
|
||||||
if( pxnext - px1 >= MinVisSize * 2 ) break;
|
if( nsnext - px1ns >= MinVisNs * 2 ) break;
|
||||||
px1 = pxnext;
|
px1ns = nsnext;
|
||||||
rend = nend;
|
rend = nend;
|
||||||
nextTime = nend + nspx;
|
nextTime = nend + nspx;
|
||||||
}
|
}
|
||||||
|
const auto px1 = px1ns * pxns;
|
||||||
DrawZigZag( draw, wpos + ImVec2( 0, offset + sty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), sty/4, 0xFF888888 );
|
DrawZigZag( draw, wpos + ImVec2( 0, offset + sty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), sty/4, 0xFF888888 );
|
||||||
|
|
||||||
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset-1 ), wpos + ImVec2( std::max( px1, px0+MinVisSize ), offset + sty ) ) )
|
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset-1 ), wpos + ImVec2( std::max( px1, px0+MinVisSize ), offset + sty ) ) )
|
||||||
|
Loading…
Reference in New Issue
Block a user