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Stop processing new zones on invalid time span.
When processing will resume in the next frame, the zone will hopefully have a proper end time.
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parent
8b3e53bfad
commit
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@ -3134,23 +3134,35 @@ void View::DrawFindZone()
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auto& zones = m_worker.GetZonesForSourceLocation( m_findZone.match[m_findZone.selMatch] ).zones;
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auto sz = zones.size();
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for( size_t i=m_findZone.processed; i<sz; i++ )
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auto processed = m_findZone.processed;
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while( processed < sz )
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{
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auto& ev = zones[i];
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auto& ev = zones[processed];
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if( ev.zone->end == -1 ) break;
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const auto end = m_worker.GetZoneEndDirect( *ev.zone );
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const auto timespan = end - ev.zone->start;
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if( timespan == 0 )
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{
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processed++;
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continue;
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}
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if( m_findZone.highlight.active )
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{
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const auto s = std::min( m_findZone.highlight.start, m_findZone.highlight.end );
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const auto e = std::max( m_findZone.highlight.start, m_findZone.highlight.end );
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if( timespan < s || timespan > e ) continue;
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if( timespan < s || timespan > e )
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{
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processed++;
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continue;
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}
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}
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processed++;
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m_findZone.threads[ev.thread].emplace_back( ev.zone );
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}
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m_findZone.processed = sz;
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m_findZone.processed = processed;
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int idx = 0;
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for( auto& v : m_findZone.threads )
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