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Handle memory double allocation failure.
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4846b4f450
commit
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@ -4627,6 +4627,13 @@ void Worker::MemFreeFailure( uint64_t thread )
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m_failureData.callstack = m_serialNextCallstack;
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m_failureData.callstack = m_serialNextCallstack;
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}
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}
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void Worker::MemAllocTwiceFailure( uint64_t thread )
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{
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m_failure = Failure::MemAllocTwice;
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m_failureData.thread = thread;
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m_failureData.callstack = m_serialNextCallstack;
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}
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void Worker::FrameEndFailure()
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void Worker::FrameEndFailure()
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{
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{
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m_failure = Failure::FrameEnd;
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m_failure = Failure::FrameEnd;
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@ -5510,13 +5517,18 @@ void Worker::ProcessGpuContextName( const QueueGpuContextName& ev )
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MemEvent* Worker::ProcessMemAllocImpl( uint64_t memname, MemData& memdata, const QueueMemAlloc& ev )
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MemEvent* Worker::ProcessMemAllocImpl( uint64_t memname, MemData& memdata, const QueueMemAlloc& ev )
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{
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{
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if( memdata.active.find( ev.ptr ) != memdata.active.end() )
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{
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MemAllocTwiceFailure( ev.thread );
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return nullptr;
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}
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const auto refTime = m_refTimeSerial + ev.time;
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const auto refTime = m_refTimeSerial + ev.time;
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m_refTimeSerial = refTime;
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m_refTimeSerial = refTime;
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const auto time = TscTime( refTime - m_data.baseTime );
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const auto time = TscTime( refTime - m_data.baseTime );
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if( m_data.lastTime < time ) m_data.lastTime = time;
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if( m_data.lastTime < time ) m_data.lastTime = time;
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NoticeThread( ev.thread );
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NoticeThread( ev.thread );
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assert( memdata.active.find( ev.ptr ) == memdata.active.end() );
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assert( memdata.data.empty() || memdata.data.back().TimeAlloc() <= time );
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assert( memdata.data.empty() || memdata.data.back().TimeAlloc() <= time );
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memdata.active.emplace( ev.ptr, memdata.data.size() );
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memdata.active.emplace( ev.ptr, memdata.data.size() );
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@ -5625,9 +5637,8 @@ MemEvent* Worker::ProcessMemFreeNamed( const QueueMemFree& ev )
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void Worker::ProcessMemAllocCallstack( const QueueMemAlloc& ev )
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void Worker::ProcessMemAllocCallstack( const QueueMemAlloc& ev )
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{
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{
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auto mem = ProcessMemAlloc( ev );
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auto mem = ProcessMemAlloc( ev );
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assert( mem );
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assert( m_serialNextCallstack != 0 );
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assert( m_serialNextCallstack != 0 );
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mem->SetCsAlloc( m_serialNextCallstack );
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if( mem ) mem->SetCsAlloc( m_serialNextCallstack );
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m_serialNextCallstack = 0;
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m_serialNextCallstack = 0;
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}
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}
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@ -5644,9 +5655,8 @@ void Worker::ProcessMemAllocCallstackNamed( const QueueMemAlloc& ev )
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it->second->name = memname;
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it->second->name = memname;
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}
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}
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auto mem = ProcessMemAllocImpl( memname, *it->second, ev );
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auto mem = ProcessMemAllocImpl( memname, *it->second, ev );
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assert( mem );
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assert( m_serialNextCallstack != 0 );
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assert( m_serialNextCallstack != 0 );
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mem->SetCsAlloc( m_serialNextCallstack );
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if( mem ) mem->SetCsAlloc( m_serialNextCallstack );
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m_serialNextCallstack = 0;
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m_serialNextCallstack = 0;
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}
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}
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@ -7408,6 +7418,7 @@ static const char* s_failureReasons[] = {
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"Zone color transfer destination doesn't match active zone.",
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"Zone color transfer destination doesn't match active zone.",
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"Zone name transfer destination doesn't match active zone.",
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"Zone name transfer destination doesn't match active zone.",
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"Memory free event without a matching allocation.",
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"Memory free event without a matching allocation.",
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"Memory allocation event was reported for an address that is already tracked and not freed.",
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"Discontinuous frame begin/end mismatch.",
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"Discontinuous frame begin/end mismatch.",
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"Frame image offset is invalid.",
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"Frame image offset is invalid.",
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"Multiple frame images were sent for a single frame.",
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"Multiple frame images were sent for a single frame.",
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@ -389,6 +389,7 @@ public:
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ZoneColor,
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ZoneColor,
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ZoneName,
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ZoneName,
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MemFree,
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MemFree,
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MemAllocTwice,
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FrameEnd,
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FrameEnd,
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FrameImageIndex,
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FrameImageIndex,
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FrameImageTwice,
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FrameImageTwice,
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@ -688,6 +689,7 @@ private:
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void ZoneColorFailure( uint64_t thread );
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void ZoneColorFailure( uint64_t thread );
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void ZoneNameFailure( uint64_t thread );
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void ZoneNameFailure( uint64_t thread );
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void MemFreeFailure( uint64_t thread );
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void MemFreeFailure( uint64_t thread );
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void MemAllocTwiceFailure( uint64_t thread );
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void FrameEndFailure();
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void FrameEndFailure();
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void FrameImageIndexFailure();
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void FrameImageIndexFailure();
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void FrameImageTwiceFailure();
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void FrameImageTwiceFailure();
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