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Extract color highlight functionality.
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parent
0850145811
commit
8ddafe4153
@ -11897,6 +11897,14 @@ uint32_t View::GetRawZoneColor( const GpuEvent& ev )
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return GetZoneColor( ev );
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}
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uint32_t View::HighlightColor( uint32_t color )
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{
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return 0xFF000000 |
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( std::min<int>( 0xFF, ( ( ( color & 0x00FF0000 ) >> 16 ) + 25 ) ) << 16 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x0000FF00 ) >> 8 ) + 25 ) ) << 8 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + 25 ) ) );
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}
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uint32_t View::GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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if( m_zoneInfoWindow == &ev )
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@ -11913,11 +11921,7 @@ uint32_t View::GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth
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}
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else
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{
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const auto color = GetZoneColor( ev, thread, depth );
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return 0xFF000000 |
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( std::min<int>( 0xFF, ( ( ( color & 0x00FF0000 ) >> 16 ) + 25 ) ) << 16 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x0000FF00 ) >> 8 ) + 25 ) ) << 8 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + 25 ) ) );
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return HighlightColor( GetZoneColor( ev, thread, depth ) );
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}
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}
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@ -159,6 +159,7 @@ private:
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetRawZoneColor( const GpuEvent& ev );
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uint32_t HighlightColor( uint32_t color );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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