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Add ability to hide individual locks.
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ba5312f429
commit
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@ -205,6 +205,7 @@ View::View( FileRead& f )
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f.Read( lev, sizeof( LockEvent ) );
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lockmap.timeline.push_back( lev );
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}
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lockmap.visible = true;
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m_lockMap.emplace( id, std::move( lockmap ) );
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}
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@ -631,7 +632,10 @@ void View::ProcessLockWait( const QueueLockWait& ev )
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std::lock_guard<std::mutex> lock( m_lock );
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if( it == m_lockMap.end() )
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{
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it = m_lockMap.emplace( ev.id, LockMap { ev.lckloc } ).first;
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LockMap lm;
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lm.srcloc = ev.lckloc;
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lm.visible = true;
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it = m_lockMap.emplace( ev.id, std::move( lm ) ).first;
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CheckSourceLocation( ev.lckloc );
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}
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else if( it->second.srcloc == 0 )
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@ -2111,6 +2115,8 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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for( auto& v : m_lockMap )
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{
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auto& lockmap = v.second;
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if( !lockmap.visible ) continue;
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auto it = lockmap.threadMap.find( tid );
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if( it == lockmap.threadMap.end() ) continue;
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@ -2745,6 +2751,12 @@ void View::DrawOptions()
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ImGui::Checkbox( "Draw zones", &m_drawZones );
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ImGui::Separator();
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ImGui::Checkbox( "Draw locks", &m_drawLocks );
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ImGui::Indent( tw );
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for( auto& l : m_lockMap )
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{
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ImGui::Checkbox( GetString( GetSourceLocation( l.second.srcloc ).function ), &l.second.visible );
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}
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ImGui::Unindent( tw );
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ImGui::Separator();
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ImGui::Checkbox( "Draw plots", &m_drawPlots );
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ImGui::Indent( tw );
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@ -77,6 +77,7 @@ private:
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Vector<LockEvent*> timeline;
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std::unordered_map<uint64_t, uint8_t> threadMap;
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std::vector<uint64_t> threadList;
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bool visible;
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};
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struct LockHighlight
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