Try to always display zone text.

This commit is contained in:
Bartosz Taudul 2017-09-25 22:05:13 +02:00
parent 206305fbd2
commit 93fc85a639

View File

@ -1053,7 +1053,17 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
} }
if( tsz.x < zsz ) if( tsz.x < zsz )
{ {
draw->AddText( wpos + ImVec2( ( ev.start - m_zvStart ) * pxns + ( ( end - ev.start ) * pxns - tsz.x ) / 2, offset ), 0xFFFFFFFF, func ); const auto x = ( ev.start - m_zvStart ) * pxns + ( ( end - ev.start ) * pxns - tsz.x ) / 2;
if( x < 0 || x > w - tsz.x )
{
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), true );
draw->AddText( wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), 0xFFFFFFFF, func );
ImGui::PopClipRect();
}
else
{
draw->AddText( wpos + ImVec2( x, offset ), 0xFFFFFFFF, func );
}
} }
else else
{ {