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Fix drawing discontinuous frames.
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parent
9d051cf5ee
commit
947f829797
@ -1075,7 +1075,19 @@ bool View::DrawZoneFrames( const FrameData& frames )
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if( fsz < 5 )
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{
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if( prev == -1 ) prev = fbegin;
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if( !frames.continuous )
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{
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const auto pxs = ( fbegin - m_zvStart ) * pxns;
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const auto pxe = ( fend - m_zvStart ) * pxns;
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if( pxe - pxs > 1 )
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{
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DrawZigZag( draw, wpos + ImVec2( 0, round( ty / 2 ) ), pxs, pxe, ty / 4, 0xFF888888 );
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}
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}
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else if( prev == -1 )
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{
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prev = fbegin;
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}
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continue;
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}
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if( prev != -1 )
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@ -1084,10 +1096,17 @@ bool View::DrawZoneFrames( const FrameData& frames )
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prev = -1;
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}
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if( fbegin >= m_zvStart && m_frames == &frames )
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if( m_frames == &frames )
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{
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if( fbegin >= m_zvStart )
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{
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draw->AddLine( wpos + ImVec2( ( fbegin - m_zvStart ) * pxns, 0 ), wpos + ImVec2( ( fbegin - m_zvStart ) * pxns, wh ), 0x22FFFFFF );
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}
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if( !frames.continuous && fend <= m_zvEnd )
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{
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draw->AddLine( wpos + ImVec2( ( fend - m_zvStart ) * pxns, 0 ), wpos + ImVec2( ( fend - m_zvStart ) * pxns, wh ), 0x22FFFFFF );
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}
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}
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auto buf = GetFrameText( frames, i, ftime, m_worker.GetFrameOffset() );
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auto tx = ImGui::CalcTextSize( buf ).x;
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