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Optimize zone skipping.
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02db5f52d1
commit
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@ -2525,14 +2525,18 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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auto px1 = ( end - m_zvStart ) * pxns;
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auto px1 = ( end - m_zvStart ) * pxns;
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auto rend = end;
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for(;;)
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for(;;)
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{
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{
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++it;
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max( rend + nspx, end + MinVisSize ), [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = m_worker.GetZoneEnd( **it );
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const auto nend = m_worker.GetZoneEnd( **it );
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const auto pxnext = ( nend - m_zvStart ) * pxns;
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const auto pxnext = ( nend - m_zvStart ) * pxns;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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if( pxnext - px1 >= MinVisSize * 2 ) break;
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px1 = pxnext;
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px1 = pxnext;
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rend = nend;
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}
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}
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}
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}
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else
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else
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